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The Goldeneye of Xbox | Xbox_Xtreme2002 from StationPlay says (9/Nov/2002): | This game is a good solid First Person Shooter (FPS), made by the people who made Goldeneye for Nintendo 64, the people of FreeRadical came out from Rare Ware. If you were a big fan of Goldeneye, the second you play this game you would see the remarkable resemblence. The graphics in this game are good, it runs smooth, shading is ok but not the greatest since it is ported from PS2 it does not take the XBOX into full potential. The characters actually look kinda cartoony yet realistic in a way. The AI is good, the enemies are very responsive and are quite challenging at times. The sound is just like goldeneye, simliar music, sounds great, the sound effects are very nicely done. The only thing i feel that is flawed in this game, is the Aiming, the way this game aim's is horrible. the crosshair jumps around and requires a very steady finger to hold it right but most of the time in a tense situation the you tend to get shot a few times before actually just shooting off franctically to survive with no idea of what you are hitting. but besides that the story/plot is interesting and fun. multiplayer is pretty good, the fun factor of this game is just as high as Goldeneye and if you are a Goldeneye fan i suggest buying this.
| Timesplitters 2: Made to play, released to disappoint | | Steve from Aberdeen, Scotland says (27/Mar/2003): | I have a total of 5 FPS's for the X Box, and after rigorous playing of each and every one I have come to the decision that TS2 is the most disappointing of the lot. Now don't get me wrong, it's NOT the worst that i've played (That spot has been reserved for Nightfire, but i'm not gonna get into that). There is so much potential in TS2, with the well-designed levels and gametypes, level designer and weapons. Together these elements could perhaps have made a game that beats even Halo, but the way they've been worked in means they're all wasted on what can only be classed as an inferior game. My main problem with it is the in-game physics. Yeah, one of the main aspects of the game is its cartoon-like appearance (cell shading?), but this would still work perfectly with realistic physics. When you jump, it doesn't feel realistic. When the weapons reload, you just can't picture it. Even the animation in the characters - particularly multiplayer - are about two generations behind the like of Halo and Splinter Cell. Even Serious Sam, glorified for being unrealistic, has much-improved physics and enemies, which I would rate as being much better than TS2. Running around with arms outstretched and weapons $#< remove me > at !ed just doesn't seem realistic to me. The greater AI's are intelligent, tactical, while the lesser ones are just plain stupid. But none of them actually seem realistic, running straight at you with rocket-launcher outstretched, suicidally, almost. Nothing at all like a real player. I believe there should be a number of ways the AI's can approach a problem, randomly alternating between them, injecting more fun into the game. After all, the entire point of games is fun, don't you agree? Now, to improve games, we need to think: How do we make a game fun? First of all you need a challenge. Something to beat, not too easy, but yet not impossible. Second of all we need different ways of approaching this challenge, so it can be done utilising close combat, stealth, intelligence or basic brute strength, depending on the player's play style. Thirdly, we need a good, interactive environment that will allow these two factors to be used in harmony, not obstructing the player's movements. And last of all, we need customisation. If a player likes this weapon, let him have it. If he likes to turn this fast, let it be so. If he wants his character to look different, or change how an AI works, he should have the option of doing so. Now most of these can be found throughout all decent FPS's, noticably among Halo, Splinter Cell, and going a generation back; Perfect Dark, Goldeneye and Turok. Take note EIDOS, this generation of gamers will not be fooled by good advertising over terrible gameplay again!
| Head splitters 2 | | DeVip from UK says (26/Feb/2003): | Timesplitters 2 really does looks like some kind of sick joke next to Halo or almost any PC FPS. I know a lot of people gush over this title, but then, a lot of people have never played a proper FPS. Sure the multiplayer mode is heaps of fun and challenging, but there's one big problem with this game, and, unfortunately, it's based around the part of the game which, no matter how good the multiplayer game is, most people will buy it for: the single player story mode. Put bluntly: there are no save points, only one checkpoint per level. Accidentally get shot fatally near the very end of a level and you're yanked back all the way mid-level (sometimes even farther!) to re-trace your steps and face the bad guys all over again. It's tedious, especially when added to the fact that on some levels health is woefully abundant. They've probably done this to make the game more challenging. They've failed. It bores. Instead, they could've allowed the player 3 save points per level but made the enemies stronger and smarter. Still find yourself unable to quite get the hang of that final boss and decide you'll give it another go tomorrow? DON'T! It doesn't save your checkpoint accomplishment, forcing you to play the entire level again from scratch the next time you load up! Honestly, this is an absolute disgrace. Of all the FPS I've ever played (and I've played a ton of 'em), this has got to be the worst ever, and it's all because of this one thing. Even worse is the fact that you've got to wade through this single player mess to unlock the tons of groovy characters that can take part in any of the excellent multiplayer modes. A tragedy. The graphics are ok, strangely cartoony, but nothing special, while the colors look a bit washed-out, almost making me feel as though I were playing an N64 title at times. Sound is adequate, but again, nothing to shout about. Timesplitters 2 also features an abundance of single player challenges, and, while some are great fun, others are so ludicrously difficult that you'll never complete them, therefore missing out on unlocking some secret location, weapon or character which can then be implemented into the multiplayer mode. Obviously, the lifespan of this title will depend on wether or not you're able to put up with the problems mentioned. So, overall, I'm giving this game only 5 out of 10 for the simple reason that, while there's a more than good enough multiplayer game there (and even a map editor to let you create your own arenas of multiplayer mayhem), the solo-player missions seem rushed and tagged on and really do pale when compared to the likes of Halo, Soldier of fortune 2, Medal of honor or Return to Castle Wolfenstein.
| Aren't cannadians stupid? heh J/k Very Excellent game | | Raelmagus from Squirrelville, southern Virginia, USA France or Denver USA Paris Denver Idaho BlameCanadajustkidding I'm getting bored of typing so I'm going to stop now. says (22/Dec/2003): | When I first aquired Timesplitters 2, I was at my friends house with another of my friends. So it was us three, all playing assault, at the training ground. I was very confused, picked up an SPB90 and ran out of our base, weapons blazing. Needless to say, I was killed very shortly, but not after taking a few Meezor Mox's with me. After that first charge, I was hooked.
The graphics are AMAZING. Just the fact that the game can hold so much and still have smooth animation, ambient sounds, music, and character noises AND good graphics is outstanding. Kudos to Rare...or whatever they call themselves now. It harbors great resemblence to Goldeneye, and is a fantastic multiplayer experience. I have found that if you rotate between games, and not go insomnia on a single game, that your entire inventory becomes more enjoyable. In other words, don't complain about the game getting boring after you suck it up on say the third level on hard for about 5 hours. If you get stuck, play another game for a while, maybe on of the same theme like Jedi Outcast or another space age one.
Now about the music. It has outstanding music, very good taste if you ask me, and why would you complain about not having sound when you purposefully turn it off. It makes me sick to see people find very fine games that have been put together by hardworking people, and rip it on a basis that they found something wrong with the technicalities. This does not mean that I'm going to let them slip by with making a very dismal aiming system. It's very good that you can aim while walking, but if it's going to distort your accuracy so badly, there's no point in even having aim, save for sniping. Blood, as has been already pointed out, is not there just for profit. Games like Hunter, The Reconing have a disgustingly lower rate of sale than mirror games like Gauntlet Legends. Hunter is rated M therefore warding off parents and other game buyers. Some people don't like to have blood in their games, and that's fine. I do think that there should at least be an option or something for blood and body decay that comes defauted "off" and you are able to switch at your leisure. But hey, you can think of the game as a really big, bad, awesome, paintball fight! You can even get a code for that...so its all good. Overall a very very very good game. I'm only giving it an eight because of the aiming...in my opinion, it makes the game a lot less enjoyable since I'm always a natural sniper, and when you try to snipe someone in this game, it makes you feel like you've lost some ability...Good game though. Keep it up Rare a.k.a. Nintendo a.k.a. um...other stuff.
-P34(3 0\/\/7
| Aren't cannadians stupid? heh J/k Very Excellent game | | A gamer says (22/Dec/2003): | When I first aquired Timesplitters 2, I was at my friends house with another of my friends. So it was us three, all playing assault, at the training ground. I was very confused, picked up an SPB90 and ran out of our base, weapons blazing. Needless to say, I was killed very shortly, but not after taking a few Meezor Mox's with me. After that first charge, I was hooked.
The graphics are AMAZING. Just the fact that the game can hold so much and still have smooth animation, ambient sounds, music, and character noises AND good graphics is outstanding. Kudos to Rare...or whatever they call themselves now. It harbors great resemblence to Goldeneye, and is a fantastic multiplayer experience. I have found that if you rotate between games, and not go insomnia on a single game, that your entire inventory becomes more enjoyable. In other words, don't complain about the game getting boring after you suck it up on say the third level on hard for about 5 hours. If you get stuck, play another game for a while, maybe on of the same theme like Jedi Outcast or another space age one.
Now about the music. It has outstanding music, very good taste if you ask me, and why would you complain about not having sound when you purposefully turn it off. It makes me sick to see people find very fine games that have been put together by hardworking people, and rip it on a basis that they found something wrong with the technicalities. This does not mean that I'm going to let them slip by with making a very dismal aiming system. It's very good that you can aim while walking, but if it's going to distort your accuracy so badly, there's no point in even having aim, save for sniping. Blood, as has been already pointed out, is not there just for profit. Games like Hunter, The Reconing have a disgustingly lower rate of sale than mirror games like Gauntlet Legends. Hunter is rated M therefore warding off parents and other game buyers. Some people don't like to have blood in their games, and that's fine. I do think that there should at least be an option or something for blood and body decay that comes defauted "off" and you are able to switch at your leisure. But hey, you can think of the game as a really big, bad, awesome, paintball fight! You can even get a code for that...so its all good. Overall a very very very good game. I'm only giving it an eight because of the aiming...in my opinion, it makes the game a lot less enjoyable since I'm always a natural sniper, and when you try to snipe s
| Brilliant Game | | Chris from Derbyshire, England says (25/Nov/2003): | I have noticed that a few of you don't seem to like the "animated/ cartoon," look of this game. I think it actually adds to the graphics and smooth running of each individual character. It certainly is the best game i have seen that seems to have SOME Artificial Inteligence, or "AI" for the vegetarian scientists on bycicles, out there.
I have come up with the idea of actually confronting the developers of Goldeneye 007, for Nintendo 64 and asking them if they would ever consider bringing a buffed up version of the game onto the XBox.
I believe that they would profit emensley from this and so would many fans of the game. The developers originaly made a "Beta" version of the game, but had to get rid of it due to lack of efficient numeric "geometry" of the Nintendo 64. Also the game would have been too big, but i think if it was braught out on the XBox, they would be able to make better on this already cool game. Maybe even Turok could be braught out on it (i think it already has but not good ones like Turok 2)
What do you guys think?
Any way, back to this game. I agree with the dude/ dudess that mentioned not being able to see your reflection in a poodle. I actually tried that the other day, strangely enough and i could not see myself in it (not me but the character.) I also think that the aiming is far too hard to do on such a fast game.
One thing that i do find intriguing is watching the enemies on a level (from afar) and watching their actions. I watched the young lady with the pony tail on the first level. She looked at her watch, looked at her gun, checked her shoes. I find this to be a brilliant thing in this game. Nothing is the same, each time you play it, the characters actions, to a certain point, are different and unique. Again, in Goldeneye 007 the characters do the same things which i believe on XBox could be improved....
Any way, very good game on the whole. If anybody wants to talk about my ideas on this game, or anything else, including the Goldeneye idea, then e-mail me at Lion_Heart_74< remove me > at Hotmail.com
Thanks,
Chris
P.s That "bald headed guy" (the main guy) sounds very familiar, like a cartoon charactyer i have heard before but i can't quite put my finger on it :o/
| Finished Halo? Try this one for a real challenge! | | Andy C. from Gastonia, NC USA says (7/Oct/2003): | I was eager for a really good FPS to sink my teeth into when I first purchased TS2. Days after beating HALO I was itching to blast through another epic FPS in the same vein as the XBOX classic. When I got home and booted TS2 up I was honestly suprised by what met me. Gone were the checkpoints every two feet and enemies that could easily be taken out with a few blasts, replacing them were one checkpoint per level and enemy's that were tough as they were ugly. I loved the storyline, time traveling guarantees that you won't feel like your playing the same level you did a few boards back in reverse or with minor changes *cough cough Halo cough cough*
Also this game has bosses, something most FPS go without.
The bosses range from a Helicopter to a giant demon and that's not even the half of it. The music fits each world perfectly.
From the first stage it's pretty obvious that this game is made by the same folks behind the N64 classic Goldeneye. The enemy AI is impressive as they hardly act the same way twice. I loved the arcade mode, if you though Unreal Tournament was fast then strap in because TS2 arcade is super fast and fluid whether you play solo or with three of your friends. Create a map is fun but wasted on people like me with short attention spans. I've played both GC and XBOX versions, and XBOX is the winner hands down. Not becasue I'm biased, it's just comes down to control (their are slight graphical differences as well) The aim is hard to master in TS2 anyway and the XBOX controller makes it alot easier. The weapons have a ton of variety and imagination from the 2X Tommy gun (my fav) to the Sci-Fi Handgun ( unload one of these in closed quaters and watch the bullets bounce of the walls like a 3rd grader after 100 pixie sticks) The unreal amount of unlockable characters and game modes only adds to this game's merit. If love a good challenging FPS and own an XBOX THIS IS A MUST HAVE!
| Halo?!?! Bahhh....... | | Sam Hopewell from Somewhere in the United States says (18/Jun/2003): | Ok, first off I would like to say that TimeSplitters 2 is the best game for multiplayer capabilities. Whats the worth of a game if it is only good for single player, i.e. Halo. What is the big hype about Halo anyways? The characters are sluggish and are all the same, but wait you can customize your characters color. WOW! That feature is a con put on by the makers of Halo, they try to make it seem that you do have options, but in reality you don't. Also Halo has no bots, and they levels blow for multiplayer. TimeSplitters 2 is so addictive because you as a player can unlock tons of things. People say that the animation is cartoonish, why would you dwell on suck a small part of the game. N64 had crappy animation, but Goldeneye was still godly. The people who say the animation sucks are just sticking up for the only thing they know, Halo. My advice to those people is go out and actually play TimeSplitters 2. Time Splitters 2 owns Halo for multiplayer, and the Single Player isn't that far behind the Single Player of Halo. But who even cares about Single Player anyways, honestly. You know it is not fun to play by yourself so stop complaining about the Single Player. Do you buy games for the Single Player, No! Well I guess you might if you are a total loner with no friends to play multiplayer with, but if you are buy TimeSplitters 2 because you can play against bots. Ahhhhh.... the beauty of the bots. These bots are such a big improvement on previous games that attempted to include bots. The hard bots are actually hard, the easy bots are push overs. They are also responsive, and use tactics to win. All in all, sure Halo is great for single player but TimeSplitters 2 isn't far off. Halo blows for multiplayer and thats really all that matters in games these days, in my honest opinion.
| its so-so | | A gamer from milledgeville, USA says (30/Aug/2003): | this game is ok....but still, i caint say its as good as halo. True, this game does allow more weps u can hold but that makes it non realistic. also, wuts with the no blood thing?? for a good shoot em up game u gotta have blood. and please, no music, i mean games need to be more realistic than that....during gameplay there should be no music. also make the map maker a little easier, add more things to put on it and put an area selection and another thing.....where are the cheats?? u gotta have some good cheat codes, and there are no checkpoints throughout the game....wut if ur at the end of a lvl and die????? i really hate it when that happens. you should put checkpoints in the game. and dont forget the guns are floating in the air, change that lay em on the ground all and all though its a good game....fun gameplay and 1 thing it does have on halo, u can play arcade with bots, in halo u caint. so game makers im gonna pat u on the back and kick dust on ur shoes at the same time. good job, but at the same time...u got a lot more work to do, such as: add gore and blood, put in checkpoints, limit the number of guns to like 3 but also let ppl choose if they want to switch guns, turn off the music during gameplay, of course add some cheat codes like, invincibility and infinite ammo and invisibility, make the map maker easier, and last but not least let the guns lay on the ground.
| Time Splitters 2, the next best FPS? | | Luke from Victoria, Australia says (21/Jan/2003): | Time Splitters 2. I had hardly heard of it, no commercials, just a few ad's in some magazines. But, one day, I was pleasantly surprized. My friend rented it from the video shop, we placed it into the Gamecube and turned it on.
Wow.
The graphics were amazing, and we were stunned by the amount of characters available, and the ones we had to unlock!
We immediately got into the story mode, which was rather easy, but enjoyed it thoroughly. The variety of objectives was outstanding, and the enemies and tasks we faced kept up on the edge of our seats.
The next time I encountered Time Splitters 2 was on an Xbox console. Again,I was up late playing it, enjoying the great graphics and sounds, and trying hard to unlock everything.
I especially enjoyed arcade mode, where I found the mine weapons quite amusing.
I must say, Time Splitters 2 is a great shooting game which has hints of humor, seriousness... and weirdness.
It has plenty to unlock, and plenty to play.
As good as Halo. Some things even better.
Pros: Lots to unlock. Lots of characters. Great sound. A variety of weapons. The MapMaker tool. Great multiplayer options. Lots of objectives in story mode. Great graphics. Cool levels.
Cons: Aiming is a bit hard. Cutscenes a bit poor.
Ratings:
Graphics - 8/10
Sound - 9/10
Characters - 9/10
Originality - 10/10
Lastability - 10/10
A great game.
PS: Xbox Rules!
| don't believe all the hype | | Jim from montery Ca. USA says (11/Jul/2003): | after reading all the reviews for this game praising it,and reading the 'first halo now this' inprinted on the game box,i thought how could i pass it up...well,i wish that i had. this game is totally over-hyped. i don't see what people see in it, perhaps they are mad that they spent money on it and want others to feel ripped off. here is a list of my gripes:
1) there is no blood in this game. there isn't even a code for blood. very unrealistic and must have been designed for children that need a teen rating in order for mommy to buy it or rent it for them. i feel for you kids.
2) turn off the music like most people will and you will often times hear total silencs,not even the sound of you walking is heard.
3) you should be able to save your progress whenever you want especially on the xbox. make it to the end of a boring level only to get killed and then have to start at the beginning of the level gets really old.
4) the aiming in this game is really horrid. often times you will find yourself firing blindly and dying often because of that. which of course means that your going to be replaying cetain levels (if not all) over and over again. extremely boring.
5) a friend and i played this game in multi-player and we were bored after only a few plays.
in short: this game is no halo. stay away from this chilish nintendo-esque poor excuse for a fps.
| TS2 is FREAKING AWESOME!!! | | Mothy from Utah says (19/Jun/2003): | As I turned on my system, I expected Ts2 to be a copy of 007. The awesome music at the starting screen surprised me, so I expected game play to be slow and boring. I noticed as I went through the menus that it had alot of different things to choose from. The IDIOT in a previous revue mentioned he beat the game in one night. He definitely played on easy. The next difficulty increases the length of the missions by about triple. And you cant imagine Hard difficulty! This game obviously kicks the trash out of Halo. I thought Halo was cool, but obviously, it sucks. In Halo, you can be one guy, the whole game. imagination? no. On the other hand, in Ts2, you can choose from over 100 stunning characters. Whoever has played this and didn't worship it, must have a playstation. (The first time I played it was on a PoS2, and I litterally hated the game.) Anyway, I looked at the other options. Some of which include a sexy, yet simple, Map Maker. You can make your own maps along with triggers,turrets, teleports, to keep a neverending supply of new gametypes. Unlike Halo which offers the ability to change vehicles, and.... oh wait, nothing else. Anyway, TS2 is awesome and Halo sucks.
No Competition.
| So close, but not quite there. | | Chris Gilmore says (8/Jul/2003): | Time Splitters Two is a worthwhile investment in the gaming world. It has some very good ideas and sports interesting ideas and concepts in a graphically impressive environment. Sure, it's cartoony, but the idea of the game is somewhat cartoony in itself. I love the level editor, but like so many other features and elements of this game, with a little more effort on the creators part it could have been magnificent. But alas, players are limited to a few tiles and a few themes to choose from. Halo? Don't compare the two. TS2 was made for gamers who love to shoot things and run around frantically, Halo was made for gamers who want a game where stealth, strategy, and creativity rule and are required. While they're both FPS, in my opinion they are nothing alike. Something I found impressive about TS2 was the immense amount of characters and the way in which they were aquired. The many challenges made for some good old fashion hair pulling frustration, which increased replay value. However, coming from a gamer who loves strategy over a fast trigger finger, this game left something to be desired. It's a good game when you've got five minutes to kill, not when you've got three days.
| TS2 the best fps? I don't think so TS2 the most hyped game? yes | | luc from tienen belgium says (8/Feb/2003): | In the first place the game is to short. This entire game is only about as long as one level in halo (assault on the control room) It took me about one afternoon to finish the whole game. The targeting system is crap. Either you use the crosshairs but then its extremely difficult,or you don't and then it's extremely easy. The grafics are adequate but they don't even come close to halo. You can see what i mean if you move close to a wall or door and look at the texture. In halo you have the impression you are really there in a living breathing world with,certainly on legendary level intelligent enemies. Hell I even had dreams about it after I played it at night. With TS2 no such feeling, I played it, I finished it, I forgot about it, period. I have the impression that TS2 was a rush job as for example the siberia level is stunning but from then on it's downhill all the way. The music and sfx are ok in most of the levels but there again I have the impression there,s a degradation the further you advance in the game.You could say that it's not fare to compare TS2 with halo but then almost all the reviewers do so. TS2 as good as halo ? Not even close!
| Absolutely Amazing | | Tom from NB, Canada says (26/Feb/2003): | I went to the video store with the intent of buying a multiplayer game for my Gamecube. After searching over the selection a few times, I couldn't find anything until finally, I see a game, hiding so that only the side label was visible. It read Time Splitters 2. I had seen commercials saying "Multiplayer's Dream come true" and so I immediately snatched up the game. When I first played it, I was blown away. The graphics were excellent, exceeded only by certain games such as Medal of Honor: Frontline, the music was great and everything. Although, at first I saw how easy Story mode was on easy mode. I figured that Normal wouldn't be too much else, just stronger enemies and whatnot. No. Of course not. A friend and I spent hours figuring out the missions on normal mode. The graphics are excellent, cut-scene facial expressions very realistic. The sounds keep you exhilirated and on the edge of your seat. The amount of unlockables are absolutely mind-boggling. With over 100 characters available and awards uncountable, you'll never be done. I say this must be the best FPS that I have seen in quite a while. Definately the heir to the throne of Goldeneye.
| For some reason I like to see myself on a game . (Read this if you have played TS2) | | Josh from Houston, TX , USA says (22/Nov/2003): | In Time Splitters 2 I have noticed that there is not a hand holding the end of a machine gun and there is no reload sequence such as taking the clip out of the soviet and putting it back in, now I have a big problem with that. Now I like games where you can look at puddles of water and see yourself in the reflection, (on FPS) and reload and see your arm moving around while you toss the clip behind you or drop it on the ground (like on Halo) now I dont think Time Splitters and Time Splitters 2 are bad games just because of that but at least put an arm holding the end of a machine gun or shotgun not just the handle. I have also noticed that on the Multiplayer you could see the AI or your buddy's (player 2) character holding the machine gun or shotgun with 2 hands but when you are playing Story or Arcade by yourself you can notice that your character isn't even holding the gun. I tell you, that is one of the worst flaws I personally could find, it may not be a problem to the rest of you but it sure does make the game a whole lot more realistic than just lowering your gun and making a clicking noise.
| Best FPS on Xbox! | | Nik from Australia says (7/Feb/2003): | If you're looking for what a look for in a first person shooter then you'll more than satisfied with TS2. The grpahics, although obviously not fully utilizing the power of the xbox are still easy on the eye and the sound/music couldn't be any better. Hearing bullets, rockets, lazers and even bricks wizzing past your head really puts you in a great gaming environment and just inspires you to play harder! Longetivity is a HUGE factor of the game because it is EXTREMELY difficult to completely finish the game.. There's enough unlocks to keep you playing for a very long time and new objectives are added to levels as you increase the difficulty. You'll never get sick of having a few mates round, picking up a controller each and thrashing each other in one of the numerous scenarios and levels.. The range of guns is phenomenal, almost takes me back to the days of Perfect Dark so there's always something new to have a go at if you use your imagination! I found Halo had a VERY limited range of weapons which was a big let down but now i've never been happier to own an Xbox! Buy this game!!!
| Wicked Cool, Wicked Cool, Wicked Cool!! | | John Martindale from London, England says (23/Jul/2003): | I played Timesplitters 2 in a demo and I hated it because it was too hard. Then I saw how many game modes there were and decided to buy it. I bought it and thought it was wicked cool. Then I realised that there wasn't many characters and thought it was rubbish. I realised that you had to unlock them and thought it was brilliant. The graphics are cartoony and there is no blood so that kind of lets it down. The ammount of bots is really good compared against Nightfire. I don't really like the fact that you have to unlock cheats because there are no codes to unlock levels and characters and stuff. It is a very good game and would recommend it to anyone who likes FPS games. Comparing it against Halo in FPS is like comparing Swartznegger with Devito in toughness. Timesplitters 2 would be Swatrznegger and Halo would be Devito. Sure, Halo's single player is better but Timesplitters 2's Multi player is years ahead of Halo's. So overall Timesplitters 2 Is one of the best FPS's Ever!
| I like Time Splitters 2 but I know Halo is MUCH better | | ])!$TURB3D from Unknown says (22/Nov/2003): | I think TS2 is an outstanding game but I really think Halo is MUCH better the reason I think that is because it has much better graphics and TS2 has those wimp like cartoony graphics and one of the things i like most about Halo is that you can drive vehicles and ships an crap but i know the TS2 has no terrain big enough to let you drive anything but they could have at least made the terrain BIGGER. Another thing is that you cant be the same character throughout the game you always gotta be some clown or sumthin ya cant be the balled guy (main character) no offense on you balled people sorry, but still i think this is an awsome game the guns,the missions,the inntensity, and the multiplayer. Of course the multiplayer on Halo is sucky crap (no bots,dont pick weaponry etc.) BUT the TS2 multiplayer well that is a different story. Oh and another thing NO CHEATS why why why no cheats that is one of my BIGGEST probs. Well ill just end this with: ITS AN AWSOME GAME!
| TS2 is an excellent game but.... | | jp from Cincinnati,OH says (19/Mar/2005): | This game is pretty damn sweet but I have one big gripe. The F#$< remove me > at ing screen follows your crosshair in aim mode if you go beyond a small dead zone in the middle.. I can't stand that. Listen Free Radical, when I press aim that means I want the freedom to aim at anything in my fov, precisely, without the screen following. Didn't any of the testers find this annoying as hell? And now I must type enough to bring me to one hundred words, as if I wasn't annoyed already. BTW I enjoyed killzones single player action and thougth that its aim feature even beat TS2, but for sure 007 nightfire has one of the better aim features as far as control, the multiplayer on that game is actually pretty good as far as levels and weapons and the bots are pretty versatile, but TS2 has much better multiplayer its just the small envelope you are given to aim within is too small to overlook.
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