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wow!!!!!!!! | | Master Cheif from Earth says (26/Aug/2004): | The defeat of the Covenant in the first Halo game was only a temporary victory, as the alien attackers have renewed their mission to wipe out all of humanity. Despite the human military force's and Master Chief's efforts, the Covenant have breeched the Earth's defenses and have left its inhabitants in a dismal situation. In the midst of desperation, players assume the role of Master Chief and lead the resistance against the Covenant to save the people of Earth from a gruesome demise. Halo 2 will feature an immense and epic single player mode, as the story picks up where it ended in the first game. In addition to the single player mode, Halo 2 will also feature a redesigned multiplayer mode. While the first game limited players to LAN connectivity, Halo 2 takes multiplayer missions online by way of Xbox Live.
The defeat of the Covenant in the first Halo game was only a temporary victory, as the alien attackers have renewed their mission to wipe out all of humanity. Despite the human military force's and Master Chief's efforts, the Covenant have breeched the Earth's defenses and have left its inhabitants in a dismal situation. In the midst of desperation, players assume the role of Master Chief and lead the resistance against the Covenant to save the people of Earth from a gruesome demise. Halo 2 will feature an immense and epic single player mode, as the story picks up where it ended in the first game. In addition to the single player mode, Halo 2 will also feature a redesigned multiplayer mode. While the first game limited players to LAN connectivity, Halo 2 takes multiplayer missions online by way of Xbox Live.
It is great. That's right. It is great, it is awesome, it is a whole lot better than the already stellar original Halo multiplayer. I played for an hour recently -- one map, one mode, a whole lot of Bungie employees. It is great. Before getting into the meat of this meat-a-licious hands-on, I figured the record should be set straight: Halo 2 multiplayer is gonna own you all on November 9. If you want to judge for yourself, Check out our direct-feed movies and read our interview with Pete Parsons.
Last year at its pre-E3 press conference, microsoft unveiled an eight-minute demo of halo 2 single-player. We didn't play it, but boy did we want to. This year, Microsoft changed things up, showing off multiplayer for the most anticipated game of the year. While everyone else in the theatre -- we're talking hundreds of people -- sat in awe, hoping desperately for a chance to play, I was sitting comfortably, my only desire to play it again. That's because earlier myself, Fran Mirabella III (a noted nintendo whore), and two GameSpy editors spent an hour playing the game with the folks from Bungie. There was a good five minutes where I was staring at the menu screen, waiting to go in. It was like sitting in a roller coaster waiting for it to start moving -- you know what's coming is gonna rock, you just want it to get started already. Then we played for an hour. That hour was a reminder of why I love my job, why I love games, and why I'm so happy that what my mother told me about my youthful "activities" and blindness weren't true at all.
For halo 2 multiplayer, Bungie wanted to focus on the social aspects of gaming. That means you can expect full use of Xbox Live 3.0, but in ways no one else has yet conceived. While those details have not yet been revealed, most of our questions about standard Live 3.0 fare was met with "Oh, we're doing something infinitely cooler." For those who truly want to sit on a couch with a buddy, split-screen and System Link will still be there. The new addition, of course, is Live play. Though no number has been finalized, a recent internal Alpha test had 16 players going at it online. So that would likely be a base, with possibly an increase in the limit to boot.
Capture the Flag
The four of us (whom I will nickname KillHil, FrancisCube, Sluggo, and "That Other Guy"), played a single map called Zanzibar, located in Africa in the year 2552. The outer human colonies have fallen and the Covenant are making their move to conquer Earth. Though Zanzibar is not a part of the single-player game, it is connected somehow through the story (Bungie's pretty secretive, so the how's of it are unknown). Zanabar's edges are well-defined. There's a beach on one end and a crumbling, decommissioned reactor station at the other. It's a medium-sized map, but the perfect size for four-on-four Capture the Flag.
This time out, Capture the Flag is a bit different. There's one flag, located in the heart of the facility. One team protects the flag, the other spawns on the beach, with a Warthog and two Ghosts at their disposal, and tries to break in, snatch the flag, and return it to their spawn point. Each round lasts three minutes and if time runs out before the offense can retrieve and return the flag, the round ends with no points given. Sides switch, so that those trying to get the flag last time are now trying to defend it. Play goes until one team earns three points. Sounds simple and it is, but the level design is so good on Zanzibar that there are tons of strategic elements that surface after just a few rounds of play.
Tricks of the Trade
Before getting into the subtleties of the map, let's talk about control. Anyone who's played Halo will have no troubles with picking the sequel up and owning right off the bat. The game feels like a natural extension of the original, with exactly the right tweaks and improvements. I wasn't certain of how much better Halo 2 multiplayer was compared to the first, so afterwards a few IGN editors got together to play the original and man, it's hard to believe how much tighter, smarter, and more impressive the new map is compared to some of the classics.
There are some new tricks to learn, however. Remember the single-player demo from last year? Everything cool in that is in the multiplayer. Dual-wielding is easy. With one single-handed gun in tow (an SMG, for example), stand over another single-handed weapon (like the Needler). You can hold X to switch weapons, as usual, but you can do dual-wielding by holding Y. It's that simple. With two guns in hand, you can't throw grenades or perform melee attacks (both a vital part of my game), but you can shoot two friggin' guns at once, so it balances out. The Left Trigger fires the gun in your left hand and the Right Trigger does the same for the one in your right hand. Squeeze both and you'll get dual fire. The trick is, your aim becomes total crap when firing two guns and the recoil will force your aim upwards until you stop shooting. Sucks, sure, but start at the feet of a fleeing foe and they'll be dead before you ever get up to their noggin.
Yeah, I should get on to some of the other aspects of multiplayer, but you know what, how often do I get to be the first person to devote a lot of words to dual-wielding. This is gonna be the cool thing to do. Fran's take is to use all his grenades, then go for a second weapon, but I found that when you have the chance, take a second weapon. You can reload them as if you were using a single gun and you can put one away by pressing Y. Dual-wielding will be a favorite of meatheads who love to run in and shoot everything in sight without any hope of using skill, but it's also a choice for skilled players. After all, you don't have to fire them both at the same time and there are advantages to firing an energy weapon instead of an SMG, so with one in each hand, you have the choice of which to shoot.
Die Shooting
Speaking of Covenant weapons, there were only two for this demo. The Needler, which was a cool-looking but suck-ass weapon in the first halo has been tweaked. It now actually has some muscle behind it and is as effective as an SMG. The other weapon is one that will make melee combat much more effective than ever before. The Elite's Plasma Sword can be used by Master Chief and his cloned crew or by the Elite's themselves. Oh yeah, you can play as Elite's in multiplayer, but don't worry, I will get to that soon enough. There's so much to get to, so lets stay focused on the weapons.
The Plasma Sword is not easy to get to. See, the maps in halo 2 feature interactive elements. There are two interactive pieces in Zanzibar. The first is a gate, which opens into the compound to allow vehicles direct access to the flag. Problem is, the switch to lift the gate is on the second floor inside the complex, where all of the opposition spawns. The enemy will almost always send someone to guard the switch, if not, they are stupid, as getting the gate up is quite important. If you have the flag, you can't use a weapon, but you can hop into the passenger seat of a Warthog. And once you have the hog, you can be gone.
The other point, perhaps the more important one from a "holy sh*$ I want to play with that!" standpoint, is the maneuvering it takes to get the Plasma Sword. The Sword can be clearly seen after passing under the massive sea wall and into the courtyard of the facility. Perched inside a console in the center of a massive rotating wheel, many people will never even realize how to get to this gem. Describing it is a bit tough, but essentially, you need to find a small opening, drop down, move through, wait for the lift to appear, go up, shoot a lynchpin that drops a bridge, cross the bridge and grab the Sword. It's easy once you know how, but it's not easy to learn how.
With the Plasma Sword in hand, you have a normal attack with the Right Trigger and one of the new lock-on attacks. A few of the weapons, including the Plasma Sword and the Rocket Launcher have a new lock-on feature. Keep an enemy in your reticule for a few seconds and the reticule turns a more solid red. Fire the Rocket Launcher at this point and it will track the enemy, making it a lot easier to nail fleeing enemies from a high spot (and the fortress you defend has several sniper points). Lock-on with the Plasma Sword and you'll do very cool lunging attack that covers a decent amount of ground and is a surefire instant kill. Plus, it's fun.
The map had a variety of weapons (SMG, Sniper Rifle, Assault Gun, Mounted Machinegun, Rocket Launcher, Needler, Shotgun, Frag Grenade, Sticky Grenade). Notable omissions were a flamethrower (sorry!) and the single-shot pistol, which was easily the deadliest weapon in multiplayer from the original game. That's not to say those won't be included, in fact, there are numerous other weapons yet to be unveiled, but those remain to be seen. Each has some visual and slight game tweaks and all of them felt better, especially the Needler. The shotgun is only effective up close, but at close range it's pretty deadly.
Beware Walls, Your Days Are Numbered
My favorite weapon quickly became the mounted machinegun, which is positioned on one of the balconies overlooking the courtyard. What's cool is that you can go onto one balcony and grab the Rocket Launcher, then jump to the other balcony (just barely) and hop onto the Mounted Machinegun. It's just like in last year's single-player demo. An easy to use mounted gun that is just an absolutely blast to rip people with. But it's not often you can use it for long, because the offense knows that that's a trouble spot and will often blow up the balcony before it can be used (or, worse for a defender, when it's being used).
The balconies can be destroyed, the walls can be shot away, everything is destructible. You mock the images released by Bungie? You're a sucker. I've seen it with my own eyes, the walls degrade in different ways almost every battle. Sometimes the support columns inside the facility are untouched and other times you'll see them whittled down to a sliver. If there's any doubt they are being shot at, you can hear bullets whiz past your ear and yes, you can hear the ricochet off the wall. If you destroy the support walls it does not bring down the building, I'm sorry to say, but then that would also pretty much end the game since you wouldn't be able to get the flag. Bungie wants to make it cool, but wants every game to still be functional.
Rush Hour Traffic
More impressive than the environmental damage is the fact that the vehicles are now fully modeled in every possible area. You can shoot the hubcaps off of the Warthog or destroy the bumper -- even the engine in modeled. At one point, one of the Bungie gang was fleeing on a Warthog with the flag. I lit him up with the Rocket Launcher and blew him sky high. Parts went everywhere. I switch to my SMG and shoot at the tire, rolling it down a hill. Bad ass? What do you think?
Vehicles also feature slightly tighter control. I'm sorry, but as cool as the Warthog might have been in the first halo the first few hours driving it seemed worthy of a CHP "Red Asphalt" video. It was fun, but it was not as functional as it could have been. It is now. And the Warthog also has a rocket launcher, making it much more effective in Zanzibar.
Fran and I eventually locked onto a strategy (originally suggested by Bungie's own Pete Parsons). When starting on the beach (and therefore needing to bust into the facility and steal the flag) I hopped in the gunner seat and Fran went about driving. Okay, so maybe having a woman drive was a bad idea, but eventually we got it down pat. Once we hit the entrance through the stone seawall, I had to aim to the right and try and take out anyone who might be manning the Rocket Launcher on the balcony. Then we go left and as we do so, I destroy the Mounted Machinegun, just in case. Meanwhile our other two buddies are inside trying to get the gate open. Once they do, we let them come out and we stand our ground and waste any enemies that come outside. It's quite effective so long as none of them get hold of a Ghost.
The Ghost, like the Warthog, has a brand new feature. By holding down the Left Trigger you get an infinite speed boost. This is good in that you can travel very fast, but control is for crap going at such speeds and you can't attack. Using the speed burst intelligently is the way to go, so when Fran and I hit the courtyard in the Warthog, he punches it if we start taking fire from the mounted machinegun. The control is better now and it seems a lot more logical when vehicles run you over. I was smacked many times and crushed against walls, but never was there a moment when it felt unfair. All of my smackdowns were justified. Why? Because I was doing my damndest to try out the new boarding feature.
Prepare to Board
I told you that everything in the single-player demo that was cool was, in fact, in the multiplayer demo. Boarding is a bit more simplistic for multiplayer. In the single-player, you press X to hop on, then you can do different attacks to take out your enemy, but in multiplayer it's just a one-button action, which serves for the faster pace. It is not easy to do, because you really need to be near a vehicle without getting rammed or without having it zip by before you can hit X. A good strategy is to have one person distract the driver with frontal fire, while you sneak up behind and do your bid'ness. There are two animations, one for a frontal board and one for a rear board and every single time I did one (err, once) or had it done to me (err, a lot), it was one of the cooler things I experienced on any xbox game. I can't wait to do that to some sucker on xbox Live
I should mention, before hopping off of the topic of vehicles, that they have two levels of destruction. The first basically toasts the vehicle, making it basically worthless. It smokes and electricity sparks. If you're driving and this happens while you have your energy shield up, you'll be temporarily KO'd and will slump against the dash. If your shield is down, you die and respawn a few seconds later. The second level forces the vehicle to vibrate violently before exploding in mini-nuke fashion, killing everyone within about a ten foot radius. KaBOOM.
Be Elite
As I said a bit ago, we played the entire game as Elite. From what I could tell, there wasn't anything but a cosmetic difference between playing as an Elite or as Master Chief. No special vision, no secret attack, just the cool look of it. Though we were red team, the other blue, there are plenty of other colors. In fact, there will be fully customizable colors, though it's unclear if that means you can create war paint or anything like that or if you can simply choose from a hundred different shades of pink. One thing you can definitely create on your own are the symbols that appear above your head during play. Yes, you will have your clan colors, but individuals can create their own symbols, sort of like flags, that appear above a player's head above their name in multiplayer. Now people can know you not only in name, but in symbol. Should be cool and may have some extra functionality yet to be revealed.
Because the Elites and Master Chief have no real differences, the game is pretty balanced. And, oddly enough, there are no power-ups in Zanzibar. That doesn't mean they don't exist, but to be honest, I really hope they are gone. Yeah, it was very fun to go camo in Halo, but the experience of Zanzibar was truly about as good as I could possibly have expected and part of that is because those power-ups sort of cheapen the tactics in some ways. Okay, yes, it can be strategic to know where an overshield power-up is and find a shortcut to it, but the hour we played getting our nuts handed to us by Bungie was made all the better because it was based on pure skill. And that meant that when I smoked one of them, it was me and him, even grounds and no-holds-barred with nothing but our skill determining who won out. That's how it should be.
I have to say that if there was one thing I could complain about -- other than the fact that most of our questions were met with cryptic answers -- is that the Elite really has nothing to separate it from Master Chief. Why not some sort of different visual mode or something, to have nothing, well, I had to look at my teammates to make certain we were still Elites when we started a new match.
Pretty Pictures and Loud Bangs
Visuals are a big part of halo. The original set the standard with some outstanding textures and a lot of cinematic flare. Most Xbox Live games suffer a little bit graphically and Halo 2 is no different. While the multiplayer looks great, it's a step below what was shown of the single-player at last E3. The textures don't seem quite as robust, the bump-mapping also seems a little toned down, and the lighting isn't particularly spectacular compared to the single-player. Still, there was only one spot with any slowdown (the same spot too, so that's likely something that will be fixed), very minimal aliasing, and a ton of carnage. The graphics are striking, but I honestly forgot all about them five minutes into the game. This thing could look like ass and play great and I wouldn't care. The beauty is just a bonus.
Compared to the original, Zanzibar is worlds ahead in terms of level design and the textures. Seeing walls chunk, being able to have an instant sense of placement on the maps, and having a furious gunbattle without framerate hitches -- oh the joys. Truly, after playing halo 2 multiplayer, I'm gonna have trouble playing Halo again.
Another boost is the upgrade to sound, which is clear the moment the game starts. While the music and sound from the first was great, everything has been taken up a notch this time out. Like I said, you really can hear bullets ricochet and when a rocket zips overhead you can hear it whoosh past with full Doppler effect. The one thing I wish we could have tried was some voice chat, but since the four of use were only separated by a glass wall from the four rotating Bungie and microsoft employees, it seemed kind of silly to suggest. Instead, I decided to make the mistake of antagonizing everyone when anything went our way. "I thought you guys had played this game before!" I might have shouted at one point -- I won't confirm this, as it would sully my reputation -- but if I did, I promise I paid for it dearly.
Outlook
Hear me now or hear me later, Halo 2 is looking damn, damn, damn, damn, damn, damn, damn fine. It would take monumental effort for this game to suck, unless, somehow, this is the only map and only game mode that's good. That doesn't seem likely, so if I were you, I'd expect this to be a serious competitor for Game of the Year. The first Halo was woefully low on IGN's list of the Top 100 Games of All Time (somewhere in the low 30s, I believe), but I do have that feeling that Halo 2 would not be so misrepresented on that list. Only time will tell. Until then, I'll be spending my nights dreaming of my one hour with Halo 2, basking in the envy of millions of gamers, and looking forward to the day when I can play the single-player campaign -- I only hope it's online with a buddy.
Expect an interview with Pete Parson on Tuesday and more hands-on impressions from Fran, Doug Perry, and perhaps even Mister Aaron Boulding.
Remember, no matter what else you see or hear or think: It is awesome and it is coming this year.
May 12, 2004 - Rather than rehash everything that Hilary Goldstein had to say about the magnificent multiplayer mode of Halo 2 we decided to take the approach of listing the Top Five Little Things About Halo 2 that Made it Worth the Wait. That's a hell of a lot of words for just one category, but this ain't the Grammys and Halo 2 does so many things well. Yet, the multiplayer game is still greater than the sum of its parts.
Dual-Wielding: Sure John Woo movies and Keanu Reeves made it fashionable to double up on the punishment you can hand out at one time in a videogame, but halo2 adds another twist when you wield dual weapons. It's most useful when you're talking about the Needler in one hand and the SMG in the other, but the glowing pinkish purple needle rounds end up serving as tracers so you can see just how far you're missing the target as you track them across the horizon. The smart player will alternate between needle rounds and SMG rounds so you can use the visual indication of the Needler rounds to help guide your death dealing bullets from your submachine gun. It's a subtle thing, but we're giving Bungie the benefit of the doubt here when we assume it's intentional. The Needler isn't the wimpy weapon it was in the original halo, and for some old habits of aversion will be hard to break, but the using it as a tracer gun is a marvelous touch.
Straight Jackin': Forcibly dismounting enemies from Warthogs and Ghosts is going to be one of everybody's favorites once they get their hands on the multiplayer component of Halo 2. What impressed us the most, was how well this move has been developed. Only vehicles moving slowly enough for the "jack" icon to pop up can be stolen, but approaching the driver/vehicle from most angles works, including descending on them from above. The Ghost and 'hog are both roofless so timing your leaps so that you slowly descend (the jump button gets airborne quickly but you float down) on the unsuspecting pilot will be a handy new skill to have. But it gets better. You can have repeated jackings one after the other if you have two players of similar skills. A typical sequence will work where the warthog driver will be trying to run over an enemy and that enemy will be playing matador to the drivers bull. The guy on foot will be leaping and dodging while also trying to get close enough and hoping the Warthog or Ghost is going slow enough to make jack move. Should you pull off the jack move, the former driver can quickly initiate a jack move of his own to get the vehicle back because you will be going slow enough for him to do so. Of course once the vehicle has been taken back you'll be in position to pull of another move. This repetitive sequence can easily look like a cartoon or something with players pulling each other out of the driver's seat repeatedly. This usually won't last long since the players and the vehicle in question are more or less stationary this whole time, which means somebody somewhere is going to be sending a rocket or grenade their way soon
Re-balanced Weapons: We were pleasantly surprised to see that either the Elites had been weakened or the human conventional assault weapons had been boosted for the mutiplayer game compared to what we'd all known from Halo. You can chop through the energy shields of an Elite with the SMG or Battle Rifle far more quickly than you could during Master Chief's first adventure. When we first fired up the multiplayer game, we were lucky enough to find a rocket launcher to take care of business, so it took us awhile before we had to go up against an Elite with a conventional assault rifle. When we did our fear quickly gave way to relief as a steady flow of accurate bullets disposed of that snarling purple bastard with ease. The shotgun in multiplayer is essentially a one-shot, one-kill weapon as well in the hands of somebody who knows how to use it.
Covenant Energy Blade: Sure it's the most powerful melee weapon in the Covenant arsenal, as we were told repeatedly, but it is pretty doggone fun to use as well. There are two ways to attack using the blade. Using B to throw a conventional slashing melee attack is quite deadly and can dispose of Elites if you attack them from behind. The right trigger attack with the energy blade is a devastating uppercut move that makes that stuff Ryu and Ken have been doing look silly. By using the targeting reticule and "locking" on to an enemy you can pull the right trigger to execute a dashing uppercut move. This is more or less a sniper-type melee attack since the dashing part of the equation is instant and covers a lot of ground; roughly 10-15 feet. The side effect of the energy blade is that once you pick it up, every enemy in the game will be on your ass, since you're now a lethal weapon once in range. The glowing effect on the blade is so brilliant and sparkly that you'll be an easy target to find on the battlefield, which gets surprisingly hectic. Plus if you have it, you'll likely be surrounded by dead bodies; an easy ways to get enemies upset with you.
Battle Scars: The damage you can inflict on vehicles is definitely a fun cosmetic effect with tattered Ghost hulls and chopped up Warthogs coming into play. But there's a functional element to this as well. You can blast a vehicle until it explodes into a smaller secondary, charred chassis that looks even more tattered. This piece is then a ticking timebomb that will produce an even bigger explosion. What's cool is when you're shooting a vehicle you'll have to learn to recognize when it's about to blow. You can see the bullet holes building up and the hull starting to break apart. A skilled player will be able to turn a disabled vehicle into a remote mine with a well-placed shot.
Those are just a few of our favorite things so far in Halo2's multiplayer game. We're sure there will be more and we can't wait for November 9, because we've never fell head over heels for a game like this before.
May 12, 2004 - I confess -- I didn't play all that much of Halo. I did play it, but not much. So, in preparation for this year's E3, I took up the s-controller and started a new campaign. I happily trudged through what is without a doubt the world's greatest console first-person shooter, slaughtering Covenant baddies and getting a good handle on the Warthog. I was continually surprised at how smooth and seamless everything was, and how fantastically alive the world looked and felt.
I'm not sure how I missed it so thoroughly, but I suppose running the PlayStation 2 site and playing loads of gta III, Devil May Cry, ICO and Metal Gear Solid 2: Sons of Liberty had something to do with it. It could be that, or it could be the same thing that happens to so many gamers. Hype. I was told how great, impressive and fantastic Error! halo. was that it had the reverse effect on me.
But there was nothing holding me back from wanting to play Halo 2, and knowing how badly our own readers want to play it, I felt compelled to represent. At the first meeting on the first day of E3 (10:30 am), I met with the Bungie representatives, Frank O'Conner and Pete Parsons, who gave us the exact same demo we witnessed at the microsoft pre-E3 event, showing off the high level of destruction; how to wield the Covenant Elite's Plasma Sword; how you can car-jack anyone out of a vehicle; how vehicles exhibit secondary explosions, and how well crafted this Zanzibar level actually is. Oh yeah, and the Needler? They made a big point out of saying that this time it's a genuinely good weapon to pick up. Phew.
I sat and watched it happily. Giddily. Like I had just been let into the Playboy mansion (which, I admit, I had done the previous night, so I can say with authority, it was indeed like, eh-hem, waiting to play halo 2). As if I knew the game like the back of my hand. The crazy thing is that with Halo 2, if you've played the first, you will instantly get to grips with the second one. The first was admirably easy to pick up and get used to, and the second one provides that same smooth, easy feel instantly. Man, I was sitting there in these white, leaning seats, and watching Frank take a beating as an Elite, and I felt like there was no better place to be.
With Halo so recently familiar, watching the demo and then playing Halo 2 was so instantly easy it was like breathing. After the demo ended, we swiveled our chairs around to the eight Xbox Test units behind us, and split up into two teams, the blue Spartans, and the red defenders in a series of three-minute Capture the Flag multiplayer games. The best thing about the game is that there was no, and I mean, no, sense of ever feeling like I was in playing over any kind of wires at all. The LAN connection was seamless, smooth and pretty, i.e. without flaws. Hopefully, the Xbox Live experience is as distinctly good.
Zanzibar turns out to be one well-crafted multiplayer level. The base stands behind broken walls on a beach front, with two to three stories and multiple staircases, walls, paths and manners of getting from one story to another. On offense, players have the Warthog, which controls just like in the first game, and one particularly good strategy is to blast in, close in to a fixed turret and use the fixed rocket launcher attached to the car to permanently blast the metal of that turret across the beach. I experienced the pleasure and pain of it from the attackers and the defenders position. If you're in a defending position, the turrets are an excellent place to toast a warthog. They're powerful, almost too powerful, and against enemies without a vehicle, they're deadly, killing them in two or three shots.
Weapons were strategically placed in prominent positions, so that from a high staircase sections, you might find a sniper weapon or behind a giant circular generator-type wheel, you will find the game's most powerful melee weapon, the Plasma Sword. Along with the Warthog, players can get to grips with several kinds of weapons, one of which was available to play, the Ghost, a small, single-person hovercraft that issues a hefty load of laser shot from its front section. As Bungie pointed out, you could technically just fight over a vehicle over and over again, hurling your opponent out from his seat just to see how he will land -- and if you can get away far enough to shoot him.
Strangely, though I was able to wield dual weapons, I rarely used it. I guess I was just caught up in the moment, but it could be because the opposition just wasn't that good. We lost the first or second flag to the opposition, but we took the match 3-1. We played one last game, and we took that one too. It felt good to beat the competition yet again. Another feature I didn't use was the target tracking system, useable via the rocket launcher. By citing an enemy in your reticule, the cross hairs change to red, indicating the rockets will track. By shooting a tracked enemy, the rocket literally curves around for a long while, tracking the enemy until it's blasted its target. If it's you blasting a warthog with a rocket launcher, the feeling of the direct target is stellar. It rocks the Warthog, knocking it end over end and spinning and crashing into the nearby environment.
In the end, halo 2 is what you think it is, more great halo with enhanced everything -- graphics, weapons, vehicles, and most notably, online multiplayer gaming. It feels good to cover some serious first-person shooters for a change, and Halo, well, on the console, Halo hasn't been beaten. And based on this E3, nothing even comes close to its sequel. If there is one xbox game you're going to buy this fall, you've to be pretty crazy -- or the editor-in-chief of IGN's PS2 site -- not to put Halo 2 at the top of your list.
May 24, 2004 - It's Saturday, May 8, 2004, the weekend before E3 2004. Hilary Goldstein of IGN Xbox and myself (Fran, the ex-IGNcube guy, the guy who must maintain the Nintendo fanboy quotient here at IGN) are racing down to Beverly Hills, trying to beat the clock and traffic. The destination: a secret rendezvous at a hilltop mansion, where Pete Parsons and some of the key Bungie team members from Halo 2 plan on squaring off with Hil and I, along with two GameSpy guys in LAN-enabled multiplayer. This is a big deal, because it's the first time almost any journalists have touched Halo 2 multiplayer, but more than that because Parsons himself and the Bungie members are bloodthirsty. They're not just planning on showing us the ropes, they're intent on schooling us; pain will be our teacher, and we know it.
As if that wasn't enough, I had just spent the weeks prior to this meeting ranting and raving about how there were no halo 2 first-person perspective screenshots, from moving gameplay. If you peruse the screenshot section of halo 2, there had only been third-person screenshots (until E3). Bungie, being the all-knowing developer that they are, had gotten wind of my back-sassing on screenshot methodology. I was sure I wouldn't be making it out of their sights alive.
We arrived at the beautiful mansion (apparently borrowed for the event), which microsoft and Bungie had infiltrated already and since set up eight plasma televisions, along with eight xbox systems wired for LAN. After Parsons razzed me for my screenshot perspective fixation, he sat Hilary and me down in front of one of the televisions. He basically gave us the eight-minute multiplayer walkthroughhttp://insider.ign.com/videos/articles/513/513272p1.htmlthat would soon be shown to the world at Microsoft's press conference. After seeing Zanzibar, the new vehicular destruction (plus jacking opponents out of the driver seats), and the new dual-weapon wielding, Hilary and myself were literally twitching with excitement. Thankfully, Parsons got things going pretty quickly, handing over the controllers and setting up the eight-player LAN mode so we could experience it all for ourselves.
I know you've already read the many volumes of hands-on from some of the other guys. You know how dual-wielding works, you know how to jack drivers from their seats, and you've probably memorized what weapons we were allowed to use during our multiplayer session.
In Hilary's hands-on, he gave you a briefing more detailed than Cortana herself could have given you. So, I'm going to tell you the only story I know you haven't heard: my story. Particularly, how this Halo 2 multiplayer session has changed my outlook for the game, my love of Xbox Live, and my greed to want to destroy Bungie (in multiplayer, I mean).
I've been around the block with multiplayer first-person shooters. Especially those on home consoles. I'm sure it would come as no shock to you to hear that when GoldenEye 007 came out for the N64, six of my close friends and I spent upwards of 10 hours straight, locked in front of the TV, playing the game over and over. We invented new ways to play it. This became a frequent obsession. We soon took our lunch breaks from high school to go back to my house (only blocks away), and swallow our sandwiches nearly whole in order to get in as many games as possible. Why do I bring this up in a Halo 2 multiplayer hands-on? Because I'm already addicted to Bungie's new efforts in this much-anticipated sequel. I can already see myself staying up way too late on Xbox Live, munching on Ruffles and avoiding the reality that I've got to work in the morning.
Halo 2 multiplayer is good -- really good. I've learned over the years that there's a lot of subtlety that backs the greatest games out there. It's all the little things that count, and now that I've played Halo 2 it's apparent to me how much Halo was missing. To tell the truth, I never much got into Halo multiplayer. I enjoyed it, sort of on a "hey, there aren't enough cool multiplayer console FPS games out there" level, but not like I had hoped. I scrounged up money to buy my Xbox when it first launched, because I, Matt Casamassina and Jason Bates (who worked at IGN a few years ago) -- my roommates -- wanted to play Halo LAN. But, it just didn't last that long and, tellingly, we all ended up playing through the single-player at the same time. No joke. I could hear them down the hall, realizing the same thing I was: Halo was so much better as a single-player experience.
Well, with Halo 2 the story is much different because the whole package appears to be complete. Unless Zanzibar is some anomaly, multiplayer is now really balanced and refined -- and that's not even based on Xbox Live support, more than two-team Capture the Flag mode, and we only had access to a minor amount of weapons and vehicles. Like I said, it's the subtleties that are paying off. In Zanzibar, the level was cleverly designed to keep battles focused in the center, where there was plenty of room for both battling hand-to-hand and driving the Warthogs. I was especially impressed by the hidden Elite Plasma Sword, tucked away in the center of the huge generator fan that split the level in two. I wanted that little treasure a number of times, and hiking my way up the difficult path to it paid off a few times. At one point, we were on the defense (guarding the flag in the base), so at the beginning of the match I bolted out into the middle where the giant fan spun, and snuck across the upper platforms. I managed to get the Plasma Sword unbeknownst to Team Bungie, who was just trying to sneak across the middleground. Suddenly I was playing Halo like never before; I was sneaking around the corners, following the trail of a few guys, and when the time was right I buried the blade in one of the guys' backs...then another.
The point is that Halo 2's multiplayer -- at least with Zanzibar -- demonstrates deep thought and balance. I can play the game in any number of ways, I can do so many things but inevitably it's all kept within this neat little space. The action is always constant, my adrenaline is always pumping, and I've always got more options to explore. That's a sign of a fantastic multiplayer experience.
I could go on and on about all the little details that pleased me -- jacking vehicles and using actual team strategies -- but the message here, the story I wanted to tell, is that Halo 2's multiplayer has already proven to me to be the next big thing. We're not talking Pandora Tomorrow, Crimson Skies, or Rallisport here -- all of those online experiences are fantastic. But, man, Halo 2 has got it. That special something. That same kind of something that had me coming back, addicted to GoldenEye. The promised features of Xbox Live 3.0, Bungie's word that it will use clans and such in a way that "makes it feel like you're a part of something big and a part of something interesting," combined with what I've played already has me sold on it.
And the truth is ... I don't think we've seen anything yet. Microsoft knows Halo 2 will sell millions, and it knows that a good multiplayer hook is just more Xbox Live supporters. Halo 2 multiplayer is going to rock our world on Nov. 9, 2004. Furthermore, this time I think I'm going to have a very hard time trying to share my time in both the single and multiplayer worlds.
This is going to be a true blockbuster, and deservedly so based on everything we've seen. I simply cannot wait.
Oh yea, and umm... Bungie really schooled us. However, Hilary and I were just getting our legs when Microsoft said our session was over. But, I can tell you, we're not done fighting.
We want a rematch. If Bungie isn't afraid of anymore competition, that is.
May 19, 2004 - It's still great. That had to be said. Now that E3 is over, I look back and realize that I am one lucky bastard. IGN has millions of readers, and a lot of them wish they could play Halo 2 just once before the November 9 release. Me, I got to play it more than once. First, I was able to finagle my way to play Halo 2 early for IGN's Exclusive First Online Hands-On. Then I still had my regularly scheduled meeting to play Halo 2 at E3. I could have given that one up and spent a half hour with another game, but screw that, this is Halo 2 we're talking about. I actually did consider giving up my spot, but several smart folks (not just those working at IGN) said I'd be crazy not to play again. I'm so glad I listened to those folks, because the second time through confirmed what I already felt after the first play through, Halo 2 owns my soul.
There's some debate in the IGN offices about whether the E3 halo 2 multiplayer experience is nearly as big a deal as myself and others have made it out to be. Yes, halo 2 does not stray far from the original in terms of gameplay, but anyone who's played a significant amount of the original's multiplayer will easily notice a variety of small improvements, most noticeably the far superior map design. It's not just about Dual Wielding and Boarding, everything feels a lot tighter. The first Halo wasn't broke, so Bungie didn't need to fix it. Instead, microsoft most important developer just needed to make it even better. They did just that.
The first time I played Halo 2, I got a good solid hour of playtime in and I was playing against (and at times with) the guys from Bungie, who are fierce competitors who really know the maps and clearly enjoy playing games. The second time offered a completely different experience, as it took place in a secluded room in the back alley of Microsoft's booth, with myself and nine other yokels, some of whom weren't journalists and probably didn't play too many games. Such is the nature of E3.
Where the first time through -- in four-on-four Capture the Flag -- there was lots of yelling, joking, and some self-effacing comments (on my end), the second time out was so quiet you could hear a ghost fart. I tried to break the silence, but man, these folks were kind of square. The thing is, while it did hurt the experience a little, it gave me a chance to focus on more specific elements of the game as opposed to enjoying the community aspect.
Adjustments Made
I don't know if Bungie made any adjustments to the demo between the time I played it on the weekend and when I played it at E3, but that framerate hiccup that was happening whenever the Warthog turned the corner to face the sea wall was gone come E3. This baby is smooth, smooth, smooth. The other thing I noticed -- and perhaps I'm crazy, it's been rumored that I am -- is that there's one gameplay difference between the Elite and Master Chief. Originally I played only as Elite and the second time out I was happy to play as Chief. I swear Chief could jump a lot higher than the Elites. I may be wrong, but it seemed like Jordan against Woody Harrelson out there.
It's So Much Better Than Halo!
Having played some of the original Halo multiplayer sometime between my two Halo 2 gameplay dates, it's a pretty stark contrast from what once was to what now is. Nothing against the original, I love that game, but damn those maps are pretty boring visually compared to the war-torn Zanzibar. Sure, there are some cool maps like Blood Gulch, but Zanzibar has some real personality, in the same way that rainbow 6 III maps have personality. A lot of the maps in the first Halo are sterile "sci-fi" maps with minimal texture work. If Zanzibar is any indication, multiplayer is getting some serious loving this time out.
Zanzy comes complete with strategic points for attack and defense and fully destructible environments. The shotgun, which I originally dismissed, is an absolute killer up close and I fully apologize for any disparaging thoughts I once had about the titanic weapon. Far away, well, it's as effective as throwing a piece of hay against a hurricane, but up close it not only tears through folks, it absolutely devours the environment. In the flag room, there's a pair of parallel walls on either side of the flag. One blast from the shotgun shatters the wall, sending dozens of concrete chunks flying. Now imaging hitting an Elite in the gut with some buckshot.
Listen to That
One nice thing about the E3 room is that it was set up for great sound. Marty O'Donnel, thank you. Halo 2 has some phenomenal sound, as would be expected, and that was showcased in the special E3 demo room. The guns were rocking, the Warthog snorted as it accelerated, and bullets truly whistled as they buzzed past my ear. Kudos, Bungie.
Missing Ingredients
My brief return to halo between play sessions with the sequel also reminded me of a few fundamentals missing from Zanzibar. There are no warp gates and no power-ups. I'm glad they're both gone. As one IGNer pondered, "How can you suck at Halo and do so well at halo2?" I like to say, "Because Halo 2 is better." But the truth is, the power-ups and warp gates sometimes give an extra advantage to players, especially those who know the maps and power-up locations by heart. Without them, Halo 2 is fair shooting ground.
That's not to say that they won't still show up in the final build. My guess is that the power-up special effects haven't gotten to a point that Bungie wants to show off or that there are new power-ups not ready to be revealed to the public. I imagine they will be there, though hopefully they can be toggled off. The warp gates, well, I don't think they will be back. Part of that comes down to level design and, frankly, better level design won't require the gates. Plus, since you can now double your speed in any vehicle by holding down the Left Trigger, the gates are much less necessary. Perhaps in some of the Halo-themed map levels (assuming there are some), the gates will appear, but I'm gonna take a guess that on Earth, those gates won't exist. Good.
People are Jerks
My only problem playing Halo 2 a second time may end up being the biggest problem with a million or more people playing this fantastic game online this winter -- The majority of xbox Live gamers suck. And not in terms of game skill. If you've played some games of MechAssault or Rainbow Six 3 against a bunch of strangers, you've probably noticed that people tend to be selfish, obnoxious, and often don't use teamwork online. That's not to say everyone is like this (hey, I think you are great), but there was no communication whatsoever on my team. The very first round, I tried to get someone to hop in the Warthog with me so we could storm the fortress, but instead of following my lead, my teammate threw a grenade at my back. I love xbox live.
That's why I'm so happy that Halo 2 will go above and beyond with its use of Xbox Live 3.0. Having worked hand-in-hand with the Live development team, many of the Live 3.0 features were made with Bungie's input and the Northwest developer plans to do some very cool things with Live 3.0, things well beyond the norm. Clans are a for sure thing, and that will help me avoid playing against a throng of strangers. I know there are lots of very cool Live players out there, some of you I've been fragged by, others I've fragged, but there's a high-quotient of jackasses out there and the massive appeal of Halo 2 will truly bring them out of the woodwork. Clans should offer an interesting twist to all this as it will be possible to find groups of players who are cool, all of them in one Clan. Once found, the IGN Clan can focus on playing with these select few dope groups of folks. That's much easier than having to find individual "friends" to play with. Searching for the cool Clans may not be that much fun, but finding them and competing against them on a regular basis. That will be very nice indeed.
New Strategies
Okay, so the people I played with were, well, a bit stiff, but I did come up with some new Zanzibar strategies. As already discussed in my first hands-on, one of the best attack strategies seemed to be hopping in a Warthog and taking out the rocket launcher area and the two mounted guns and then tearing apart anyone in the courtyard. With another few games under my belt, I've managed a few more viable strategies, all of which hopefully prove just how versatile a single map of Halo 2 can be.
On offense, were I to have a group of buddies who played halo 2 with each other regularly (oh, to dream!), I think my new strategy would work quite well. Two blokes go in with the Warthog, as per usual, taking out the balconies and then waiting by the gate. One person stays on the sea wall with the rifle, waiting for the flag to be snagged so he can snipe enemies giving chase. The remaining people storm the facility, with one of them heading for the gate button on the second floor. Once the gate is opened, the Warthog waits outside for someone to grab the flag and hop in the passenger seat, then it's a race back to the beach.
On defense, someone guards the gate button, another guards the flag down below, someone uses the mounted gun and rocket launcher to take out the vehicles that enter the courtyard, and one person sneaks past everyone and goes to the beach, where they can steal any remaining vehicle (or wait for a destroyed vehicle to respawn). They wait for the opposition to arrive on the beach with the flag so they can mow them down immediately.
Will both these strategies work? Yes. There are plenty more. For instance, I found a way to the top of the wheel in the courtyard and being the highest point in the map, had a view of everything, allowing for the absolute best sniping position possible. Another idea is to get the Plasma Sword and run around, drawing everyone's attention away from the flag. Yes, in CTF people totally ignore the flag for a chance to get the Plasma Sword. It's an amazing sight, but it's always happened when I've played so far and that trend will likely continue when the game is released.
So those are just a few strategies that I came upon after a total of an hour and a half of play time. That's pretty cool, especially considering that there are plenty of other ways to tackle things. And this is just the first map revealed. Damn, Bungie, you do your thing.
Could I Want This Game More?
The lack of communicative teammates aside, I want halo 2 even more than before. Look, I'm a huge Conker fan. In fact, Conker's Bad Fur Day is one of my top three favorite games of all time and I am just dying for the remake to be in the office. But after playing more Halo 2, nothing -- not half life 2, not DOOM 3, not Fable nor Jade Empire -- is higher on my list than Master Chief's second romp on the Covenant. Is this game gonna own? F' yeah.
Having seen the other games at E3 and having played Halo 2 multiple times, I have to say that the E3 demo alone is one of the best xbox experiences out there. Will this be "the best game evar?" I dunno. Maybe. The only way to know for sure is to play a lot more of it. You hear that Bungie? Hello? Anyone?
May 19, 2004 - After the spectacular debut of the single-player missions in Halo 2 at last year's E3, surrounded with screaming fanboys, regalia and an air of religious fervor, Bungie returned in 2004 to outdo itself. But how can Halo 2 outdo Halo 2, you might ask? With a closed-door appointment-only demonstration of its multiplayer aspects, the Seattle, Wa.-based developer gave us what we all wanted. This time, the quick five-minute demo was purposely short, allotting more time to the hands-on portion. It was replete with physics demos, dual weapon usage, vehicle abilities, and one of the tightest, most rock-solid multiplayer levels I've ever seen.
Hilary, Aaron, and myself all wrote hands-on article at E3, but with time to reflect and analyze, I admit, I'm not done writing about the sequel to the world's best-selling xbox game. The title in itself is still a first-person shooter with a single-player set of missions and now, online multiplayer missions, but as with the first game, halo 2 feels better than most games from the get-go. The basic things seem so easy, but if you've ever played a lousy FPS, you'll know that getting things right is harder than suspected. Bungie has done a subtle yet unquestionably superb job if it.
The game's aiming scheme, whether inverted or not, moves with smooth and unbroken motion, so that gamers instantly feel as if they are in control. The tight xbox analog controller isn't as responsive as a PC's mouse, true, but it's better than the analog on PS2, and that's a controller and system I adore. The instantaneously and responsiveness of any motion -- jumping and shooting while descending, reloading, aiming, zooming with a sniper scope, or attacking enemies with the butt of their gun -- all feels exceptionally good. In all honestly, halo 2 doesn't actually feel much different than Halo with regard to responsiveness, but the amount of stuff you can do now has seemingly tripled. Thus expanding that exquisite control into deeper more complex aspects of the game.
The Dual Wielding aspect instantly gives multiplayer games a whole new twist. Sure, other games offer similar options. But here, each weapon can be used independently, or simultaneously. If you want to bust out a rain of bullets and plasma simultaneously, press both triggers down and let them both rip. Just handling a Needler and a machine gun at once provides a new sense of power, but it's a huge advantage over a single-weapon-wielding opponent. Couple that with grenades and the strategies deepen yet again.
Halo 2's significance isn't in that it's re-writing the first-person shooter category. It's that all the little changes, which are subtle onto themselves, add up to a deeper, wider experience. A richer, more robust one. The Sniper Rifle, which handled so well in the first game, has returned with a subtle change. It's not a big thing, but because the graphics are more detailed and higher resolution, you can now see all of those details in the scope. And it's quite eye-opening.
The shotgun packs a huge punch in up-close combat, yet like most shotguns, it's pretty worthless in ranged combat. But if you want to experiment a little, walking up to any solid object and blasting it produces exhilarating results. Inside the fort in the Zanzibar level, blasting a wall with the shotgun results in noticeable chunks, dirt, dust and flying debris. It's also a whole lot of fun to blast an opponent up close just to see the physical power of the gun knock the opponent back across the environment with uncanny force.
Using the Plasma Sword is also a phenomenon onto itself. First, it's not easy to acquire, requiring some patience and skill. To put its placement in perspective, the sword is placed in a third-story hidden spot, strategically located midway through the map. The Beach at Zanzibar comprises, at one end, a broken down fortress surrounded by support walls, a courtyard of sorts in front, and a giant, slowly spinning spoked wheel in its front section. Outside is a broad beach filled with vehicles. Above the wheel in a small slot rests the Elite Plasma Sword. Once owned, its power must be understood. It's not a long-range delio, Congelio. It's an up-close melee weapon possessing surprising range for an up-close weapon, and it's essentially a single-hit weapon when used with skill. Players can swing horizontally, perform an uppercut, or by timing their swing with accuracy, they can deliver a single, deadly blow to an enemy to perform a one-hit kill. The real phenomenon isn't that it's a cool weapon, but your opponent's reaction to you once seen. I swear, when I had snagged it and entered into battle, the crowd changed its focus from protecting the damned flag and came rushing toward me. The sword's kind of like having the "One Ring," it possesses its own special attraction. It's surprisingly powerful just how drastically a CTF session can change once it enters the fray.
Halo 2's single multiplayer map and the online gameplay based on it are sure to stand on the shoulders of all competitors if this single level is any indication, or even some kind of median measurement. This level design is rock solid. There are multiple ways to enter into the fort if you're on the attack, and on defense, there are an equal quantity of ways to defend it. At the same time the level is huge, it's also tight. There aren't many seconds in a CTF session in which you're fiddling around wondering what to do. And the game feels like it's perfectly balanced to provide dozens of sniper points, while the courtyard and the interior (where the flag rests) are awesome close-encounter fragfest locations. Each is reachable with second-story sniper points, and each provides the possibility for vehicles to enter.
Want to know a swift way to success on offense? Bungie recommended this. Command two guys to mount the Warthog in the passenger seat and in the gunner position (it's got a missile launcher this time around). Take the driver seat and head toward the fort. At the spinning wheel, have the gunner take out the right-side mounted turret on the fortress (it's on the second story). Once hit, it's destroyed for good. Move out to the second turret and blast it to smithereens. If you're playing with five on a team, have the other two guys get up to the top of the wheel, so they can hit the gate switch. The gate is a part of the team's defense, preventing any one or any vehicle from entering the command center where the flag is located. Once they hit the switch, the gate is wide open for vehicles such as ghosts or perhaps, um, a Warthog to breach the fort's heart. Oh yea!
The two guys, after said switch is hit, should then make their way across the center spine across the courtyard and atop of the flag area. Back on the warthog, you should speed into the now-open flag area and blast the enemies to pieces using the missile launcher with the fourth and fifth guys up top sniping any leftovers. Grab the flag, get back in the Hog and make your way back to the beach. According to Bungie, if executed right, snagging a flag and winning the level could take as long as 30 seconds. It's not all that easy, especially if you don't know your teammates, but with a little coordination, it's doable.
| IM LOSING IT!!!!!!!!!!!!!!!!!! NEED HALO 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | | chi3f from NORTH CAROLINA U.S.A says (25/Sep/2004): | i bet when its november 9th and its my last period of school and its like 10 seconds till its time to go home my whole body will be shaking.....my hands sweeting.......my brain shut down i wont be able to think straight ill be going crazy i might have a freakin ceaser!!!! owell down to the good stuff. what some people hated but i liked was that there is probibly no assault rifle witch was freakin anoying ......if you where to listen in halo 1 it will have mentioned more then one halo......in that case this means.....yup you geussed it................more anoying flood...the halo in the first one was called the alpha halo. in the second one there is the omega halo. owell lets start with the begining intro...shall we...in halo 2 you just get back from the alien artifact also known as "halo". once escaped and drifting into space you come back to earth finding it destroyed by the alien covenant. so you and other mairnes (i think another spartin to) are dropped off in west africa in a big city in the middle of a war. so you take your new freakin awsome sniper rifle thingy and kill some covenant a$$.what is cool though is that half way through that level you are actually in a wart hog turret and a MARINE IS DRIVING!!!!! wow they actually have drivers license in halo 2.you also see new thing like a phantom witch is a huge alien ship thats purple..........i think it can be riden......heck everything that moves can be riden by MC (master chief). you end up being a distraction and lead the phantoms and ghosts away from the marines and ou just barly make it through a closing tunnel to find yourself being surrownded by elites....if you havnt noticed this then listen....remember when you were rushing through "the maw" in halo 1 and you were so close to your escape ship and then your celebrating "hurray i beat it on legendary" then all of a sudden it shows the elite and sarge hug........then die on halo.....what the heck is he in the second halo?!?!?!?! did he just pop out of no were and become a charcater in halo2? owell i liked him anyway its ok if they mistaked that lol.in halo 2 it will have some KICK < remove me > at $$ VEHICALS such as the the crap load of new warthogs like the snow one that has those treeds like the tank and then the moon one ..witch im not sure what purpose it has but still and then there is a jungle one i think and what i love is the original witch has not on the turret with the machine gun but yes.....a cannon thing!!!! yes a cannon thing you can now shoot like you got a purpose. what i heard is that now the banshee is upgraded so it flies like the planes in "crimson skies" witch will kick ass.what really rocks is the ability to steal a vehical grandtheft auto still but hoping on and kicking them off. witch is good cause i hate guys who camp in tanks its anoying plus the tank runs slower and turns slower but not that much. and whats cool is that it now can drive one way and shoot to the left at the same time like as if you where walking and you had a rocket launcher. now to multiplayer. its like god has answered my prayers. they have a banshee in multiplayer woooo hooo!!!!!!!!!!!!!!!!!!!!!!!! freakin awsome. whats cool is you can also pick up people in the pelican!! the drop ship in halo 1.PLUS when you are walking around with a lame little rifle and you dont have any grenades to use with your left trigger......why not pick up another pistol and shoot DOUBLE SHOTS IN SOME ONE. whats cool is you can shot the left gun with left trigger and right one with right trigger but you cant use grenades cause the left trigger is used for the left gun........but who needs grenades when you could be shooting 2 1 hander guns!!!!!!!!!! with double the damgage!!!!!!!.....i think i heard somwhere if you beat halo 2 on legendary you can hold any weapon with double action like i could have 2 rocket launchers lol sweet huh? dont even get me started on the marines........finally the marines actually do somthing besides run around like a freakin idiot and scream that he has somthing burning on his back!!!!!!! during the story if a marine is scared and dosnt want to move on dont shoot him like everyone does in halo 1 (guilty lol) you cn actually encourage him to move on and the marines dont move in paderns like everytime you play the game the marines do the same and say the same. but finally they same a bunch of things and sometimes they actually get in trouble and you can help them like if they need to go somewhere but there are to many covenant near by you can get them off of him. what is sooo cool about that is its not in a story its usually always random. the only way to kno everything they say would be to play it agian cause its like they are sooo freakin real. in halo 1 and i kno everyone is guilty of this, i kno after you beat halo and you where bored or needed ammo cause the marines stink you killed them but dont kill them now they are actually helpfull.....make them risk there lives with there ammo......uhh.......O YEA duh the maps!!!! in halo 2 in campaign you go from the battle feilds of earth to the alien planets of the covenant. witch alos includes places like moons witch what is soo awsome on the moons is that when you jump you jump thre times the sze of your guy in the air so its lik your flying.but it might slow some other things down that im not sure of but owell thats still cool. why didnt they have a beach level for multiplayer in halo 1!!!! that made me mad i loved that beach level that was called like silen cartographer or somthing i would always like kill every living thing on that island and then just mess around in the island with my wart hog i even drove in the water and swam witch was fun plus the good graphices and secnary made it a good place for combat. see for me i like going into a battle with a good scenary.the good thing is there is a beach level that i think is called zanzibar or somthing else .......zanzibar may be somthing else but owell.what is REALLY neat about halo 2 is the character options.........everyone here loves red v.s blue right? but what about SPARTIN V.S. ELITES!!!!!!YUP YOU GEUSSED IT YOU CAN NOW BE ELITES IN MUILTIPLAYER!!!! im gonna be an elite on xbox live when i first get my pre ordered one...........oh i forgot to mention........XBOX LIVE!!!!!!!!!!!!!!!!! yes everyones favorite online system where you can talk trash to people with a kick < remove me > at $$ head set is now gonna have halo 2 with it and you can have up to 16 players in one map!!!!!!!!!and the vehicals can be blown up in halo 2 also witch will be good cause when a banshee is heading right for you you can take out your rocket launcher and make fireworks fly through the air. whats also neat about xbox live halo 2 is GRUNT VOICEMASKING!!!!!!! everyone hates it when some nerd comes on xbox live and has a stupid voice mask but everyone will be loving the grunt one with the famouse grunt catch phrases's such as "can i have his helment" and the good old "CANT RUN WITH THING ON BACK AAAAAGGHHH!!!" whats also cool is that if your a real fan of halo then pick up your very own halo 2 head set witch im not sure does thats makes it more special then the normal one but i guess its just for collectors.....and if your a REAL collector get your very own LIMTED COLLECTERS EDITION halo 2 witch comes in a tin case and with an extra dvd with a crap load of extra junk that isnt as important but cool to have..........lets see...............i covered vehicals maps xbox live....blah blah blah.......O YEA when you are getting shot by a gun and you just barly made it out of there did you know that your armor actually get perced so you can walk around as a super cool battle damaged master chief with bullent holes in you. whats also cool is when a ghost or a wart hog or what ever has been shot and is really banged up you can still ride it cause i saw some pictures and fottage of someone chooting a guy in a ghost and the ghose was getting damaged and a wing came off anf he was still drving with an awsome damaged ghost....thats gonna be cool O also the warthogs can lose wheels lol so when your playing it and you see a wheel sitting there you kno there was a big battle going on there. I CANT BELIVE I FORGOT STEALTH MODE CHIEF!!!!!! yes you can actually shoot out lights and roll YES ROLL a grndae in a pitch dark room and the guy wont know there is a grnade under his feet.whats so cool about rolling is it dosnt make noise so its like splinter cell meets halo when you shoot out lights and the screen gets literally picth black and you can roll a grnade on in and blow the unsuspected guys up...........what im trying to say is halo2 is going to be the best game of the year NAY......... of all time.........there will never be a game that is better becuase it toke bungie almost 3 years to make halo 2 that tells you it kicks < remove me > at $$....a lot of < remove me > at $$. so when you go out on november 9th and you want someone to play on xbox live? why not play me add me to your list with a friend request cause my gamertag is "chi3f" for master chief but its chief with a 3 .......chi3f write that down......se you on the battle feild <(o_o)> **chief**
| Designed for NOOBS | | SONofMAN from San Antonio says (1/Dec/2004): | Bungie what in the friggity fook fook have you done to THE GREATEST GAME OF ALL TIME??? You suck you FRIGGITY FOOK FOOK SELL OUTS!!! WHY change what was NEAR PERFECT? What were U THINKING??? This is just another drowned out frag fest like those unoriginal dual wielding machine gun games like Unreal Tournament or Time splitters with a flashy HALO skin! This game eternally blows (not eternal; it does have some definite pro’s but the cons just simply outweigh the dizzamned thing), if Halo 1 had not ever been released, then yes, maybe this game would stand out among all the other wastes of time, of this washed out genre of videogame. The mechanics freakin SUCK SUCK SUCK!
Halo 1 had its few problems, but what made it stand out amongst the rest of first person shooter’s, was the fact that this wasn’t just another Golden eye, which was duplicated ten fold hoping for someone to catch that magic ( All the BS Bond sequels, Time splitters, Unreal T, ect…). It was a game with team objectives and tact and skill you acquired through practice and discovery. You didn’t have cheats in the game initially; players had to find different ways to use maps to their advantages. Throwing a grenade from a distance just past a sniper rifle or grenade launcher and blowing the weapon to you and catching it in the air in the middle of a frag fest when it counts; is skill incarnate. Timing and then firing a rocket across Blood Gulch while the opposition has the flag in a hog and blowing them to kingdom come is pure GLORY!!! but where is the skill in “locking on”??? It’s almost as if every aspect of skill and tact you could develop as a player in Halo 1, has been completely taken out of Halo 2… why Bungie, WHYYYYYYY???
There were only a couple things that needed some alterations in Halo 1… not a bootlegged revamp of the overhaul you’ve done to this backwashed game. Halo 1 obviously would have been a better game if it were online; hell gamers cried out so much for it to be, WE developed a way for online gaming to be possible. So you answering with LIVE; ingenious, and SUPER job on eliminating some of the hassles that are associated with online play (lag, peeps quitting, peeps betraying, host changes, communication). Major kudos, because LIVE makes this game worth keeping; but did anyone in your development squad play on XBC or Gamespy; the backdoor system link? These two programs are the mediums for your gamers… Where the gamers choose what they deem fit… What did “your” gamers always play? TS and CTF!!! What in the hizzell are these bogus game types you provided on live and the “FIRST TIMER”ie settings that go along with them??? Weak Weak Weak! Live is one of the few concepts that Halo 1 needed and you came though and provided; but which team of “first timers” set up these game types??? HOGwash gentleman… HOGwash!
Second, on the list that could have made HALO 1 a much better game; would have been multiple characters to choose from, or character customization. Why do you think RED vs. BLUE was so popular? Hell, the parody is almost uncanny. They gave your bland character the four different shades of red or blue; vibrant individual personalities on a team of the same color and character. You answered back perfect. Symbols and ONE other player to choose from the Spartan is a great idea… well a good idea at least but your heart was in the right place. What else did Halo 1 need…? Well a less redundant repetitive 25+ hour campaign, combos to add some flavor to the melee attack (not toning the melee down and making the initial hit look so damn weak), tracking stats just to see how you perform against others (Luv that by the way, gents!), headset compatible ( thanks;) ), and downloadable content. That’s it, nothing more, nothing less was to be expected of Halo 2 in the least. Many of these problems were addressed… and what U SHOULD have done was just recycle the original games feel and mechanics and answered only the problems that needed addressing. THAT’S IT!!! LEAVE THE REST THE FIZOOK ALONE! Instead you changed the entire feel of such a wonderful game. What the hizzel happened to the grenades, does MASTER CHIEF have a gimpy arm like NEMO’s gimpy fin?! The rocket launcher is just plain bootleg now, and OMG, what the fizook happened to the beloved MELEE??? Where’s the emphasis? The MELEE was sooooo original in the first game, damn did you mess that one up. All this game is; IS MORE FIREPOWER, LESS HEALTH! No TACT what so ever…
(In my original post there was something right here that BUNGIE won’t allow me to say about the game I preordered and paid for so I cut it out) The E3 demo of the campaign was simply amazing. The level looked so immersive and spectacular with all the different things going on in the background; it literally looked like an all out assault on Earth which called to arms many of us gamers. AWESOME! But none of the levels in the campaign are anywhere near the level of detail that THAT DEMO WAS… and how long ago was that demo released??? And the campaign is sooooo short. And you think unbalancing the game in LEGENDARY makes the games play time longer? How about actually making the game itself LONGER not impossible unbalanced enemies where you have to shoot and then wait until your shield recharges and then shoot again, what a pointless cycle. The enemy weapons should have the same effect as if you were holding them, AND THEY DON’T! It’s not challenging, it’s a waste of time and not fun. And what the FIZOOK is up with the way screens are divided; without a way to change it back??? Have you played Perfect Dark? (GGOAT) At least the option was in here, what are you trying to do give us TUNNEL VISION? BS, BS, BS!!!
I’m GODLY at the original, and more than likely one of the few peeps online that has taken out each member of the dream team on a consistent basis. And now any “FIRST TIMER” can hold there own with me and the other GODS I play with in this WEAK new game of yours. Yes, I might out pace them in kills and metals but whip pity freaking doo da! It sure isn’t fun to play. This game no matter how many games I’ve played; I just don’t get that same rush of blood or adrenaline when playing these team games. There might be a tad more balance to the players who acquired skill and those that just started playing but where’s the fun in that??? OUR skill was acquired through practice and patience for our love of the original… a lot of those moves weren’t initially for everyone to catch, but once you did catch them; DAMN that game was fun. And now any freaking “FIRST TIMER” can pick up two machine guns and run around the level with their head chopped off like a chicken and kill peeps or take the rockets and LOCK ON and knock vehicles out of the sky!!! NO SKILL NO TACT should be the slogan on this game. This game reeks with unoriginal boredom. It’s a freaking CARBON COPY of any frag fest title with a HALO skin slapped upon it with a few bells and whistles (LIVE, communicator, and stats) Like I said earlier… IF IT WASN’T FOR LIVE… All you had to do was add the few things gamers wanted (LIVE, STATS, longer immersive campaign, character customization, couple of new weapons, and delete the options for starting pistols) and leave everything else ALONE!!! You want proof Halo 2 sucks, Take Halo 1, re-release it with LIVE and some of the Maps from Halo 2 and leave everything else the FIZOOK alone and see what game is played more… Not too many people remember the games of the same genre after Golden eye; save Perfect Dark. Perfect Dark got it right when it comes to sequels; you should have followed suit with their formula. DON’T FIX WHAT’S NOT BROKE, U SONS OF FOOK FOOKS!!!
| i like this game... | | devan jackson from bessmer city north carlina USA :usflag says (27/Aug/2005): | My favorite level of all, was the last level on Halo 1. I like the part when you're riding through the ship as everyone else is running around, and stuff is blowing up, people are shooting at you, and you're shooting back. It was awesome. Halo 2 wasn't like that though. It was more or less like running around doing chores kinda crap. I have an idea for a level though on Halo 3, if you guys want to take it into consideration. There should be a huge invasion on the Covenant home world. And it should all be on land. Scorpions, Banshees, Ghosts, Warthogs, and add a helicopter or two for the humans, if that's possible. Also, I think that practically the entire army of both sides should be there. And make it like the Invasion of Normandy. Have you seen "Saving Private Ryan". Make it just like that, but sort of crossed with the last level of halo 1. And make it inside of a huge old abandoned city too. I think people would love that. And whatever you do, please, it was too damn easy to get lost in Halo 2, I don't want Halo3 to be like that. And make to where you can explore worlds too, I hate not having the ability to look around, and pick stuff up. Lots of better weapons too. Like a flame thrower, lazer beam, you know, the cool stuff. And do you know what would be cool too? If you could fly a jet or something, and launch missles at enemy tanks and stuff. And there should be a whole bunch of space vehicles too. I would love nothing more than too fly right into a covenant ship, jump off my space vehicle, and start killing everything inside of the enemy spaceship, and possibly take it over. And the Master Chief should have the ability to call in for Marine reinforcements too, I think people would love that. Anywhere you are, you can just call for marine support, and they would be dropped off where you needed them to be. And you could command them too, tell them where to go, what to do, and stuff like that. Call in for supplies too.
Anyways, I was really pi$$ed off with the ending of Halo 2, if you make Halo 3 like that, you are going to have alot of angry people on your hands. A lot of poeple out there have been bashing halo 2 and i am not quite sure why yet. i love this game. I love it because the storyline is the greatest i have ever heard of. it has revolutionized the way people around the world play and think about video games. Even with this being the greatest game of all time i still went through each level on each dificulty and found what i could to increase your gaming pleasure. Bungie, if you are reading this, i think that you are the shizniz and that halo 3 will be the greatest thing god has ever made in video game form.
1. I dont understand why dual plasma pistols dont kill something small like jackals and grunts with 2 charged up blasts. it is freaky. for gamers, dont use these guns together if you plan to split some skulls(is fun to play around with if you like wild west).
2. why does the shotgun look like a toy? the shot gun in the last game looked like it was a beast. it looks very bad now.
ALSO if you have had this problem i know what you are talking about. if you have experimented with the shotgun you will find that if you run or sneak up behind a hunter and shoot him in the back he will fall over and die. but, if you shoot a brute in the back like 3 times it still wont die. whats up with that? i mean their like freagn chewbacca for petes sake. any who, the shotgun is still a force to reckond with.
4. why dont the hunters die if you like cut the crap out of them? front and back slashings with a 3ft long energy sword would like cut them to ribbons. gamers, stick to the usual tactics for killing hunters(shoot in back) and for fun keep jumping over them and then rifle butt them in the back. do this repeatedly. its hilarious.
5.random event:i just found this out yesterday and i am still testing it with success online so here goes, get a sword and a rocket launcher. empty the rocket launcher. then lock onto a elite or something that is prone. press y+y+shoot. you will fly across the screen and stab the enemie. its funn try it!=)
6.If you want to have a good time sit in the side seat of the warthog and have a marine drive. let a elite steal the car. you can ride with him.
Any way i would like to personally thank bungie, microsoft studios, master cheif, and the stupid covies for letting us completly slaughter their race for pennies. PEACE!
| Don't badmouth a good game cause you are bad at it. | | Spaceghostmerc from Boulder, USA says (21/Nov/2004): | First off...My friend and I played co-op from when we purchased the game at midnight on the 8th until we beat it. It took us 9 hours on heroic. It is MUCH harder, but by no means impossible. Bungie designed this game for the most hard core players out there, which is kind of interesting because the advertising and the soundtrack (breaking benjamin and hoobastank?) both lean towards selling out to the lowest common denomenator. This is a great game, even with the magical flood sea monster that makes everything right (what's it called, the gravemind). If it weren't for that character this game would be a 10. I read an earlier review saying legendary is too hard...well let me tell you, it isn't. I beat it last night and the hardest mission in the game was probably the first (I'm not kidding). The hardest room, the second launch bay when there are like 2 or 3 white elites and a gold elite with a sword. The gold elite is actually the easy one..you just have to run backwards. Ultimately this game makes everyone feel like it is a disapointment when they first play it and I can't figure out why (I was included). It is, though, a very fun experience and the graphics are stunning. The elites are still the toughest enemies, the brutes suck and die with two hits to the head from the carbine or the sniper rifle (even on legendary...one to take out their face guard, another to kill them), but the hunters are vastly improved on legendary and are really quite fun to fight. The voice acting/placement by the way, is second to none. One of my favorite moments in the game was a completely unscripted time I came across a group of covenant that hadn't seen me, so I pulled out a rifle and sniped an elite down. Everyone else runs off to the side and I hear an elite yell "someone take out that sniper". Ultimately, what they did with Halo 2 was make legendary then work backwards. Legendary's AI is the best EVER in any game. It is reactive and feels like you are playing the best HUMAN opponents online, another good part is if you get in close with a white elite and wound it, it will drop its weapon, yell in your face and pull out a sword. I was scared half to death first time I saw this! Halo 2 is being judged on a level above all other games. It is its own level. Obviously anyone should get this game. It is fun and really has a difficulty for everyone. I played Halo on legendary until my X Box didn't work (true story) and was EXTREMELY pleased that they made this legendary MUCH harder. It is well worth anyone's time to play it, if for no other reason than to experience the AI. They really made legendary a thing of legends, but that doesn't mean the other difficulties are as hard. In fact, I find Easy and Normal painful to sit through because you literally can run past almost every enemy in the game without even losing your shields. There is something magical about this franchise that makes anyone with a competitive spirit WANT to be better at it. That elite gunned you down 50 times...this time I'm gonna do ________ and kick his a#$! I love this game despite some flaws I see in the story. Anyone and their dog should buy this game and support more games like it to be made. Thank you for your time and please don't insult the game because it is too hard. Harder is almost always better in games, especially when the designers can somehow still make it fun and worth your time even when it seems impossibly hard. If anyone has any questions or comments you'd like to make or just talk Halo, email me or even look me up on X Box live, my gamertag is spaceghostmerc. I'll even walk you through tough parts and tell you how I did it. To any Halo 2 related question I have one response: "Okay, shoot." Go get this game.
| Multiplayer rocks- campaign doesnt | | Judge from Kent, England says (18/Nov/2004): | Where to start... Legendary- I cant stand the fact that its so hard- if you're like me you've played the first Halo multiplayer to death and are so good that enemy AI in campaign is useless against you. Its so hard I would challenge anyone to say they've completed it at all, i'm close to throwing my xbox out the window.
Having no health is good for multiplayer because its de-complicates things
Ive completed it on Normal and yes like others im disappointed- there were some nice quirks but not enough- the combat was FAR too repetetive- 'kill grunts- get distracted by bothersome elites- then every so often Yanmee flying troops will come in to cause confusion' the combat besides the quirks is just far too reminiscent of halo1. The sentinels are there again (boring!) and the levels u find them on are just as dull as every part looks the same, i know this was is how it was meant because its a practical facility inhabited only by robots, but its no good.
Storyline- if you've seen the DVD extra on the ltd Edition version you'll notice a cut scene that explains how the covenant was formed/ what the great journey is/ and EXACTLY what the rings mean to the covenant- rather than hinting towards their intent by saying "a great holy wind will rush across the stars and blah blah blah" Its really good u should see it, it explains things better in my opinion.
Graphically- Stunning. Not a bad word to say- the cut scenes blended perfectly with the game the whole thing was superbly polished, i didnt notice any of this blurring during the scenes like others mentioned.
Sound- metal guitar was good but there should have been more of it- esp to replace the 'dinner jazz' halo music that appeared in places (what was all that about?).
Lifespan- this game definately has a HUGE lifespan if not for the fact that Legendary is impossible, but that the Multiplayer is top class...
Getting over the fact theres no pistol zoom is a real system shock and the first time i played system link on coagulation i was spitting feathers coz i couldnt bl00dy see anyone!!!
My best advice is to just get over that fact REALLY quick- adapt your game play and find out what works for you, but dont underestimate the battle rifle if you do you'll suffer, it is quite handy. Loving everything else though.
Going back to the campaign- maybe i was a little harsh but then i didnt buy Halo2 for the campaign thats just a bonus extra. Have to say tho i did complete it i hardly played Halo1 campaign, at least not to the extent some of u guys have but i could do a PHD on the multiplayer.
Campaign WAS good just not as mind blowingly cool as it could have been, taking down the large four legged city destroyer was a nice touch- probably the highlight of the game, there should def have been more stuff like that... more big things to climb in/on and control/destroy.
There should've been more to do on earth- we'd waited ages to see what Halo world Earth was like (in ruins) but not enough time was spent there- the game should've finished off (somehow) at least one level into the return to earth. That way you would get a more satisfying ending rather than feeling like you've been left out to dry in space.
Multiplayer Levels- would've been nice to have more levels with interactive elements like Zanzibar with its gate to the base and the bridge you can drop (yes thats right, the bridge will drop by breaking the seal holding it- you can shoot it but plasma grenade works best)
But then there's always downloadable content over Xbox live where i heard new multiplayer levels may be available later...
OVERALL- great game, worth every penny but still feels rushed like there's things missing, along with some poor choices.
| Halo 2 possibly the best game on xbox? | | Floydy from Cardiff Wales (UK) says (13/Nov/2004): | I was fairly dissapointed with Halo 2 when i first got my hands on it (11th november 2004) due to it's pathetic multiplayer maps. Campaign is pretty decent though i have completed it on legendary already (13th november 2004). I thouroughly enjoyed the stealth ability and the enhanced AI, the graphics are supreme and the sounds are better than ever, the flood creep me out often. The ability to board vehicles and smash the hell out of the driver is pretty sweet. The Arbitor levels are great, and are the earth levels.
The weapons are a slight dissapointment as none to impressive damage except the shotgun, brute shot, energy sword, (AMAZING WEAPON!) and the super version of the rocket launcher. The duel wield is pretty decent (Tip for legendary: Duel wield two plasma rifles for bull$#< remove me > at ! damage).
The vehicles are sweet i especially like the wraith and the new banshee manouvers. (Yet another tip for legendary: Stick to faster vehicles like the warthog and ghost, if you use the scorpion or wraith your a sitting duck).
The enemies are vastly improved from the last game, if you hide behind a pillar they will blast it away to blow your cover, they'll hunt you down with flashlights and jump and crawl to safety. You need a load of wit for this game. The new enemies Drone and Brute are swell, the brute can take unbelievable damage and give unbelievable damage though rather slow. The drones are easily dispatched with a few shots but those few shots your going to have to work for as the drones can fly and run at fast speeds. The Hunters no longer have a one hit kill area no more but the orange spots when shot does do more damage than shooting the armor or shield even more difficult is their new gun, more or less a weaker version of the Scarab's weapon. The Elites are more intelligent than ever before and do a hell of a load more damage. The Grunts still suck on their own but in groups their a problem. The Jackals are natural snipers this time using the energy beam to tear you apart, some still use the old shield and plasma pistol ( Be warned if your attacked by a group of Jackals in legendary your in a death trap as the Jackals can be the most deadly enemy in the game while in groups). The flood has serious upgrades like energy shield, cloak, ability to use all weapons, ability to use all vehicles and the spores can now jump into the dead parisite corpses (Humans and Elites) and make them live once again. Never let the flood get you into a tight space, surrounded and you'll be fine. The sentients are capaple of loads of damage now and usually come with an energy shield. There is a new addition to the sentient crew, a huge flying robot thing which will pull you up into the air using anti-gravity and crush you to death if in vehicles, they have a shield in the front which can be hard to brake with balistic weapons but easily destroyed by plasma and energy weapons, they can launch missiles which to slight damage (Only used if vehicles are present) and energy balls which can be devistating (Only used on troops). The best thing to do against these is shoot one of the arms off as then it cannot use the monstrous crushing ability.
The plot is a good story (NO SPOILERS HERE ;).
This game is brilliant, the only let down is the sloppy weapons and the crap multiplayer.
89% Rating.
| HALO 2: Best Game Ever | | Chris from salt lake city utah. USA says (20/Nov/2004): | Ok now if you ppl out there have been reading these reviews then let me fill you in on something, ok first that guy who has "The Gentleman of Fortune from a place on earth where they know what good games are" than dont listen to his review the guy is a moron and doesn't know what he is talking about, yes the second game has the same story line and why do you ask, well duh the story didn't end with the first game hence the name HALO... ok now if the dip$#< remove me > at ! gentleman reads this let me explain something to you, HALO is the Alien Artifact that you see in both games. now why in the hell would they make a game with the same title but a different story, I mean honestly how can they make a whole new story when they never finished the first story. I mean honestly did you pay attention to the story at all????? HALO is a religous Artifact to the covenant they don't know what the hell the thing is all they know is it has great power, now that Super Solider who you where disin on is a Spartan, the last of 200 who died while fighting on reach, trying to save the last Human Military compound that was in space. Know, you think the story lines suck that is becuz you don't understand them tell you what read the books, that is what the games are based from, read them and you well know what I'm tlaking about instead of talking out of your ass. now for my review, HALO 2 by far one of the best games I've played, yeah some parts of the first Halo where better but eh what can you do not everything is perfect, I loved Halo 2 I lost four dayz of sleep to beat it, and yes the game just ends, the story however doesn't another thing that retard didn't understand, like the first game it the story DOESN'T END YET if they put the games together to just end and start a new story then HALO wouldn't be one of the Hottest games on the market, I mean look at the Grand Theft Auto games, same story pretty much, I mean seriously take the games put them together and they are pretty similar but what makes games like this so good???? becuz it doesn't end, it makes us wanting to know more about what will happen next. Yes HALO 2 ends in one of the most dramatic parts of the game why do you ask??? becuz Bungie Succeeded in what they intended to do, make you wanting more... Now that retard said the end boss was easy ok yeah keep telling yourself that try playing it on legendary and see how far through the game you get before getting so frustrated you turn it off, it is NOT easy. Anyway I done ripping on him so yeah I'm a roll and play HALO 2. I hope I have help ppl understand the story line I little better.
| Ah... | | Plue says (6/Dec/2004): | Overall,I found myself dissapointed with this game.Sure it was really good,but not worth that long wait and the anticipation.I found it funner than the original because the more realistic explosions...stuff breaks like glass,and its fun when your playing cooperative and a damaged ghost suddenly blows up on your buddy.The story line had some interesting features,like a covenant civil war...but i found that the story revolved around the covenant too much.The Halo theme is "combat evolved",basicly,futuristic military combat.Halo 1 captured this pretty well,you are trying to survive from covenant forces on the Halo and unlock its secrets. But halo 2,seemed more like "alien ritualistic wars". When I think of Halo 2 i instantly think "covenant".Sure playing as an elite is fun,but i think the story is too based apon the brutes and the covenant civil war.Id rather just pump them full of lead...anyway,another thing that dissapointed me is that there is a ton of new covenant stuff,but there are no new human vehicles,it was so unrealistic to be on planet Earth and only have 2 usuable human vehicles.And while im on that,i expected earth city to be a bit more dynamic than that with office buildings and beautiful parks,but it just looked like futuristic Iraq.Plus i dont think the game explains things well,what people dont realize,in one part of the game you are in the covenants mothership,wich contains their city. You can only tell by looking at it in some cut scenes out in space...And the flood came from no where,just one level they magicly appear and you dont know where they came from.I loved the graphics and the gameplay.I was dissapointed however with some things i saw of concept art and 3d renders.Such as those covenant bus-like things,they were so cool,1 driver,1 gunner,and 8 passengers.But i only saw them once in the game and there were 2.Instead of having the 8 seats they had ghosts,not very exciting.Also the heavily armored marines i only saw in one level.Overall the game seemed to have some holes in it.A friend of mine told me that bunjie was going to work on it longer but they had to cut it short because of the anticipation of fans.Before i end my review i want to say the multiplayer is great but the campaign mode is "ehh".As for music,Some very nice electric guitar stuff,but i only heard it once at the credits...but i really miss the original halo battle music,without it the game lost a lot of "haloness".
| Its the best on the xbox but I expected more!! | | Mo Semakieh from Peoria/ Illinois / USA says (15/Nov/2004): | Ohhhh boy... November 8 at midnight i was the first one in line to get that game! I was so ready to not go to school the next day just to play this baby! i went back home with my copy of halo 2 and put it in my big box, right when that screen came out i was like oh $#< remove me > at ! now its ON BABY. FIRST DISSAPOINTMENT... campaing had only 2 players coop that can only be played on split screen.. how dumb is that?? any way i didnt care much cause im gonna play xbox live. the plan was that i finish the story mode so i get warmed up then i got online and kill those bitches...the Graphics is amazing.. 3 times better than original.. SECOND DISSAPOINTMENT was that in the movie. every time the camera looks at another character the graphics becomes dull then right away comes back to original ( if u know what im talking about). And whats with cortana?? she became so lame, she says the lamest things i ever heard since i played true crime with that annoying A$$ ''Nick kang''her comments dont fit the game at all. another thing is LEGENDARY... they made legendary impossible!! i beat the first halo on legendary ( BY MY SELF)... but this is nearly impossible.. mabe cause halo 2 is foxed on more smaller Enviroments than halo 1 and mabe cause they took the lethalty of the pistol.. what do they want us to do?? run around kill flood in legendary with SMGS or shotguns?? ( if u find one) or mabe now that if one of ur buddy dies in legendary your gonna start over the last checkpoint and NO one can beat this on legendary! ill bet money on it... why?? cause those lame people that say that they beat halo 2 on legendary are just liers trying to look cool. if u live in a closet and have no xbox live and no one to play with u... i suggest u get GTA SandAndreas.. and no GTA is NOT better than halo 2... halo 2 is all about xbox live... i play mu halo 2 24/7 and its so much fun till now i think halo1/2 is all about multiplayer. Im not saying halo 2 is bad at all no. its the best game on xbox and ur gonna have fun with it and to me its worth $200 its just that i expected more from the killer app for the xbox. remmber... BUY HALO 2 its fun as hell.. you can high jack cars and all that other crap and lots of more stuff but if u have xbox live, then ur gonna throw ur ps2 and its sanandreas in the GARBAGE.. this game pushes the multiplayer to the highest point of intrest. so have fun when u get ur copy!!
| The best halo yet | | Matthew from Minnesota, USA says (2/Feb/2005): | A lot of poeple out there have been bashing halo 2 and i am not quite sure why yet. i love this game. I love it because the storyline is the greatest i have ever heard of. it has revolutionized the way people around the world play and think about video games. Even with this being the greatest game of all time i still went through each level on each dificulty and found what i could to increase your gaming pleasure. Bungie, if you are reading this, i think that you are the shizniz and that halo 3 will be the greatest thing god has ever made in video game form.
1. I dont understand why dual plasma pistols dont kill something small like jackals and grunts with 2 charged up blasts. it is freaky. for gamers, dont use these guns together if you plan to split some skulls(is fun to play around with if you like wild west).
2. why does the shotgun look like a toy? the shot gun in the last game looked like it was a beast. it looks very bad now.
ALSO if you have had this problem i know what you are talking about. if you have experimented with the shotgun you will find that if you run or sneak up behind a hunter and shoot him in the back he will fall over and die. but, if you shoot a brute in the back like 3 times it still wont die. whats up with that? i mean their like freagn chewbacca for petes sake. any who, the shotgun is still a force to reckond with.
4. why dont the hunters die if you like cut the crap out of them? front and back slashings with a 3ft long energy sword would like cut them to ribbons. gamers, stick to the usual tactics for killing hunters(shoot in back) and for fun keep jumping over them and then rifle butt them in the back. do this repeatedly. its hilarious.
5.random event:i just found this out yesterday and i am still testing it with success online so here goes, get a sword and a rocket launcher. empty the rocket launcher. then lock onto a elite or something that is prone. press y+y+shoot. you will fly across the screen and stab the enemie. its funn try it!=)
6.If you want to have a good time sit in the side seat of the warthog and have a marine drive. let a elite steal the car. you can ride with him.
Any way i would like to personally thank bungie, microsoft studios, master cheif, and the stupid covies for letting us completly slaughter their race for pennies. PEACE!
| Screw you all... | | John from New Hampshire, USA says (24/Nov/2004): | Halo 2 was an abomination. All of you commending it, or atleast the story mode, should be embarrased- a$$ kissers. Legendary, what a joke, thanks for the impossible, jacka$$es. Dual wielding, WOW, haven't they been doing this in games for years before this? Bottom line, The story plot behind this game is drab. We saw this exact same story in the first one. Sure, it worked then, but we xpected something different. For the hundred years us fans who have waited for this to come out, we expected something that WOWed us. It think Halo 2 did this, but in a totally different fashion. I beat the game in no time on normal, but Legendary makes me want to fly down there to Bungie and flood the building with my own urine. It is unrealistic for a character like master chief, supposedly this kickass super hero type, to get shot two times and die. So if you are buying this for the story mode alone, save your money and play the first one again. If you are buying it for mulitplayer or X-Box live, that's cool. There aren't as many levels as there should be, but they really did step this up from the first one. Aside from that, if Bungie decides to only do the third on X-Box II, they can piss off. Microsoft can piss off too. Perhaps if they come out with more games for X-Box, I wouldn't see it as such a waste. The only reason I purchased an X-Box was for Halo, and then to get Halo 2 and be as disappointed as I was, both companies can like my a$$hole. Everyone, if you played Halo one at a buddy's house, and are now thinking about buying an X-Box so you can play Halo 2, save your money and get a Playstation of GameCube, atleast you'll have a large assortment of games to choose from. All of you little pissant lemmings screaming this game is the best, this game is the best can screw each other with a crab infested cactus. Halo one was a good game. The first James Bond, still a good game. Halo 2, took a beautiful thing and beat it like a redheaded step child. Once again before I go to play frisbee with my Dog using the Halo 2 ltd ed disc, don't buy it if you only want the story mode, if you want it for the multiplayer mode only, be a sell out and buy the damn thing, God only knows it's only one of five games available on X-Box anyway, atleast it will offer something different- John
| Bungie should be ashamed< | |